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FTFY

Ehh, there are two mostly legitimate ways to do this.

lol, no worries :) I figured you were being sarcastic on purpose, but this argument comes up so darn often that I felt like responding to it anyway. A good portion of the community has... somewhat optimistic estimates on how long development takes.

I mean sure, loading in the model in about 10 minutes works. Is that creature balanced, stat and moveset wise? Does it need its moveset updated to take advantage of new mechanics? Can it learn any of the new TMs? How does it look when Dynamaxing? Does the model need tweaks and adjustments to look at home next to the

You cowards. WHERE IS THE 3.

I just love Hudson Soft’s solution here. Clearly the QA testers figured out the stage was broken past 160 or so. The developers *should* have lengthened the stage, and instead... artificially capped the score at 160 to hide the artifact instead.

Unicode support checks out. XD

The problem was not that a punishment occurred; that was expected given the terms of the contract. The problem was the swiftness, and especially the severity of the punishment, which was unusually harsh and out of line. Combine this with some disturbingly apologetic tweets from the official Chinese Hearthstone twitter

If nothing else, this at least needs a text edit on “13 lbs”

I’m torn on this. On the one hand, I *reeeeally* like the idea of Apple Arcade, as a way to reset the general public’s expectations of what a mobile game can be. But somehow among all the launch news and general praise, I missed the whole concept of it being subscription exclusive. I thought, initially (and perhaps

This looks awesome. What’s actually going on in a lot of these GIFs is a side effect of the honey block’s small size. The player isn’t jumping up the honey so much as jumping off the thin edge of the block underneath. Pedantry aside though, I had written off the honey block as yet another slime block. Pleasantly

Seeing Blizzard’s own employees react against this decision has given me at least a spark of hope. The outrage is justified, but I also need to keep in mind that Blizzard is a huge company, comprised of countless individuals,and they don’t all share the same views. There is opportunity for learning and growth, and

Okay there is some context. Firstly, its basic transform ability is informed by the genetic makeup of the target, per Red / Blue:

Oh, I remember that! That’s with the fishing rod Colin gives you, which isn’t very interesting mechanically. I wouldn’t consider that the same as the proper Fishing Hole minigame, which you don’t gain access to until much later.

Now playing

I appreciate the respect for the classics, and of the Zelda minigames, Ocarina of Time’s incarnation was the correct choice. But as soon as you mentioned Fishing, this started playing in my head:

I tend to invert both, but it’s because I think of the stick as the camera control. It’s not where I want my gaze to go, but where I want the in-game camera to go. That does mean I need *both* controls to be inverted though. If only one option is available, I’ll concede so that the inversion is at least consistent on

For this reason alone, the Pro controller is worth every penny. About the only game I use Joy-cons for is Celeste, and that’s mostly because the Pro controller’s D-pad isn’t as precise as 4 separate buttons. But I couldn’t possibly do a deathless run, because those 4 buttons are on the *left* joy-con, which means they

Luke, if this isn’t involved in the next photoshop contest in some way, I’m going to be deeply disappointed.

Okay you know, hot take: I’d much prefer they run this kind of stuff and get paid for it. Zack clearly *wrote this himself,* and it is far, far preferable to the nasty business Kinja Deals is doing, with is randomized CSS classes (making it impossible to hide with most ad blocking tools), autoplaying video, and

There are times that I like it, but I find the Wii U Pro controller much easier to hold for long periods of time. It’s an age thing; I think younger players’ hands might not get tired as quickly.