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It's interesting how the console wars have pretty much separated us into the Kid-Friendly camp (Nintendo and handhelds), the Online camp (PC and Xbox) and the "Zomg polygons!!1!" camp (PS and PC) with very little overlap.

Oh wow; this is surprisingly good. Bravo!

Dropbox itself doesn't have this feature, but you can schedule the dropbox executable; if all you're using it for is this one folder of uploads, that should do the trick.

what... what did I just watch?

Then get one! They're not much more expensive than a desktop printer; you can get a Printrbot Simple for around $300 for example. Super fun to play with.

This is actually pretty impressive all things considered. Getting that many mobs to coordinate well in vanilla is an exercise in frustration; they tend to wander quite a bit. Better: the rebels and the storm troopers are actually all skeletons; that means the storm troopers had to be wearing armor for it to work, as

I don't think he did. The flash when he stands up is normal; the game runs a timer when you're on the ground, and will automatically stand you back up (which results in a short dodge) when the timer expires, even with no player input.

Now playing

The Mario Party footage you posted is actually from Mario Party 2, not 9. The 9 footage is over here:

Three basic things are going to make this work for Nintendo.

Compared to today's games, it really wasn't. Ocarina of Time was one of the first adventure games to get the 3D control scheme right. It practically invented the action icon, changing the main button based on what you were interacting with. (It probably didn't actually invent it, but it used it so well that it gets

Link has been left-handed since A Link to the Past, and remained so until Twilight Princess. At that point, because most Wii players were right handed, the Wii version of the game features a right-handed link. Oddly, the game was originally designed with a left-handed Link, and the change was made so late in the

OK, I have a silly question here.

And now I have two reasons to buy a Wii U this fall. (The first is Pikmin 3, which I will gladly pay $400 for by itself. Worth every penny.)

Oh wow; this looks seventeen times better than I expected. This and Yoshi's Island for my recently purchased 3DS? Man, this is a good week for Nintendo.

The cutscene thing doesn't surprise me at all. Those FMVs were *huge* compared to the rest of the game's code and assets. And I think you're right about the Regen thing, I had that backwards. FF7 was a lot more lax than most games about what you did with the disc cover.

This is sort of spot on, but on real PS1 hardware, the game is actually loading art assets during those transitions. They're long, drawn out and showy because it's a convenient way to hide the loading screen.

What's really weird about this whole deal is how... mundane it all seems. The amount of data flowing around about me is so vast and detailed and like... the best thing anyone seems to have done with it so far is give me ads for cornflakes if the data predict that I'm likely to buy cornflakes.

Depends on the neighborhood I guess. I live in a decent part of town, so the chance of me getting mugged randomly is *far less* than the chance of accidentally locking myself out of my house when I'm in a hurry.

Wii U has had some poor marketing, sure, but that has nothing to do with this. Aliens: Colonial Marines is an awful game; it tanked so bad in the reviews and most of the gaming community has more fun laughing at its flaws than they do actually playing it. Sega smartly realizes that a Wii U port would sell extremely

This is semi-related, but make sure you're storing those documents in some sort of a cloud service, or you have a really good backup plan. Paperless is great until your primary hard drive crashes and you lose all your tax information for next year.* Fortunately, most documents will compress really really well even if