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I find that a damp paper towel will help pick up the tiniest bits and pieces. Just remember to keep the gloves on while using it.

I guess I was just looking for better writing and characters, which are elements that I thought the first three seasons handled unexpectedly well. There are plenty of shows out there with twists on powerful upgrades that add or change the rules in whichever universe they’re set – that’s not particularly interesting to

Man, I heard about those cross-overs and started watching Xross Wars just to make it to that point in the show. . . and I couldn’t do it. I was about five episodes in and gave up – not good at all. I guess I should just skip ahead. . .

It looks like they stretched the UI graphics out of proportion to make it work in widescreen. While the rest of the game looks like a good improvment, I’m wondering why they would do that – it seems lazy and really isn’t an improvment. Sorry to be so critical; most of the rest of it looks great, but this just anoys me.

I’ve actually stuck pizza boxes in the oven with the oven on (if the pizza isn’t hot enough). Obviously, I don’t turn it up high, but I find turning the oven on its lowest setting (200 deg. or less) is fine and really makes a substantial difference.

Ah, yeah I forgot about those types of situations. There are a number of movies (On the Waterfront is famous for this) with similar changes between playback medium.

Man, this guy. . . keeps saying the wrong aspect ratios.

Yes, more often than not filmmakers will pick one format and aspect ratio for their movie and stick with it. It’s rare for there to be mid-movie changes in aspect ratio, and when they do happen they’re usually specifically to show a contextual change (like watching a direct feed from a VCR or old film, etc.). It’s

I’ve never heard of any production changing aspect ratio specifically to obscure crew actions or production equipment. It’s the crew’s job (especially on a high-budget film) to make the scene work within the frame given. On smaller budget films, they may change the framing by zooming a lens, moving the camera, or

Do you know how the Framemeister compares to other combos, like using the FFVI PlayStation disc version on my PS3 via HDMI? I’d imagine they’re fairly similar (other than the loading times on the disc version), but I’m not sure.

We don’t actually know that. An RPG pretty much took out the Tumber Batmobile in The Dark Knight, which seems like a beefier car than the one in Batman Forever.

This one was cool too.

If they knew they were running into major bugs that would require any sort of delay, why would they send out the message that everything was on track?

It’s pretty much the same word. In Sanskrit it’s “svastika,” which means “being fortunate”.

This is more like “monochrome” mode. The NES was 8-bit but still had lots of colors. The Game Boy was still 8-bit but had a monocrhome display.

As others have pointed out, the main reason Flash was so easy to develop for was the existance of the Adobe Flash programing interface. It was a big comfy environment with a lot of easy-to-use tools that people could use to animate quickly and create simple games easily. HTML5 doesn’t have that at all; it’s just a set

What, no “immersive”? Lame.

The new MGO has been on my mind ever since the stories of Konami backing out of the AAA game market came about. I don’t have a whole lot of confidence in their dedication to keeping MGO running for any length of time now. Hopefully they won’t abandon it too early.

Massive ditto, here. You’d think Nintendo would bring along someone who knows how to minimally operate a camera. It’s not like it’s film – you just look at the monitor and see it’s wildly over exposed.