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Situations like that have already happened before, though not as a direct result from swatting, I don't think. Still, police have executed no-knock warrants (and even ones that were supposed to be regular prior-notification warrants that were still executed without knocking) and been shot as a result. If the person

What's up?

When running, though, isn't it suggested that you not step your foot down heel-first? I was always told to run on the balls of my feet when sprinting, anyway. It might see more use when walking, but then again most people might not need the boost then.

I'm pretty sure JJtoob's initial thought is generally right: Twitch wants gaming-related content. While the content doesn't have to specifically be gameplay of games themselves, it does, I believe, need to be topically about video games. So, Kyle playing a bunch of existing video game themes seems fine, but if he was

Watch out – these are only available for . . . the next ten months!

You wouldn't happen to have a 6IV ditto just lying around, would you? :-P

Nope – at least in this case, when you reset the game the Pokemon's stats are re-rolled entirely. So, everything from IVs to Natures has the potential to change. I just tried it myself.

The difference here between web browser ad blockers is that this device overlays an effect on top of the logo, whereas the web browser ad blockers completely remove the advertising elements from a webpage. It's the difference between blurring a billboard in Time Square and completely removing the billboard so one can

Meet "Brand Killer." It's an alternate reality device that blocks out ads in real time. Now, the device is definitely at an early stage—it's more proof of concept than anything—but the idea is promising, no?

What this shot shows is that there's still a long way to go before certain games will make full use of higher resolutions, like those considered 4K. Here, with Trevor's shirts' texture resolution being substantially lower than the pixel resolution of the screenshot, there's effectively no advantage to the higher pixel

I don't think my opinion is really that far off from yours in general. I'm more wishing this scenario had been designed better, rather thank asking the creators to allow me to complete the game in any way I choose. So, instead of me being stopped from activating the switch early, the switch could have been placed in a

The point I'm trying to make is that I wasn't actually trying to make my own story. I was just playing the game how I thought I was supposed to. At no point did I intend to run into a wall or expect that I would be prevented from progressing. When I tried to turn off the power switch initially it was because I

Logically, I, as the player, had an interest in that box as soon as I traced the obvious line from the alarm system to it. I solved the same "puzzle" Drake did in virtually the same conditions he did, but because I didn't think it made sense to wait until I moved closer to the alarm system in order to deactivate it, I

This stupid thing. The first time I played the level, I spotted the alarm ahead of time, traced its power cable to the junction box, and attempted to turn it off to no avail. Nothing happened. Confused, I simply walked forward, towards what was obviously an alarm system I shouldn't be walking into, and triggered a

Apparently this version will have the in-app purchases stripped out, so you might be in luck. On the other hand, it'll be the regular price of a 3DS game at about $33... so depending on how much you may have spend in the first place it could end up being more expensive.

Touch Kirby: Super Rainbow

That could easily be rectified by simultaneously hiding the hard mode option deep in the menus and making the option to turn off the hard mode very visible and easy to find. Also, generating a warning pop-up when enabling it could be useful. Another idea could be to prompt a player who repeatedly fails challenges in

Ah, it's interesting that UE facilitates that. I've no experience with video game engines like that, but I have worked with color grading, LUTs, log gamma curves, etc., in terms of regular digital video.

He's doing a bit more than that, though I'm sure he adjusted some levels in the process. It looks like, especially in the other example Myhill posted, that he's also selectively adjusting contrast, saturation, and color tone depending on the subject matter.

Maybe in this case they used a real camera. When you're dealing with real cameras and lenses, you also have to deal with the single ideal plane of focus that they create. If the camera's lens is focused on that television (which, as others have pointed out, is very far away) the GamePad will naturally be blurred in