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Slimy Lard Dung. I've heard it has a similar psychological effects to something called lysergic acid diethylamide.

So, before reading the rest of the article, I'm seeing here a person in a large peacock-like jacket or dress have a sudden convulsion with a limb of some sort on their right side as they walk toward... I'm not sure, is that a large tree? I wish this header image was better lit so I could actually see what is going on..

I could see that happening if the initial image was noisy or very distorted and was then re-compressed at a variable bitrate. On the other hand, even very clean images can have their file sizes bumped up if they're compressed to higher bitrates.

"Lossless" is a specific term relating to compression, or lack thereof, of a file in such a way as to be able to, entirely and without any data loss, recreate the originally uncompressed file from the compressed version. Quality loss in general is subjective, as various intensities of even the same codec (JPEG for

It actually runs at 30 FPS though, not 23.976. Also 23.976 is really only used in for easier television signal compatibility. If one were to shoot a movie with regular film, it would still be a solid 24.0 FPS. </nitpicking>

Wasn't there a gaming competition between Kotaku and Gizmodo a number of years ago where the Gozmodo team won? It might have been with Halo 3, though I'm not sure.

It's from a show called "Attack on Titan" (also found under its Japanese name, "Shingeki no Kyojin"), based on a manga of the same name. The show is available to watch on Crunchy Roll (amongst other places) and is also airing dubbed on Cartoon Network's Adult Swim/Toonami block on Saturday nights.

It looked like they were using a combination of Super 16 mm format lenses for most of the shots, and maybe some custom ultra wide-angle lenses for, well, the wide-angle shots.

They're not using a Smoothee, though — they have some brand (there are a bunch on the market now) of those brushless three-axis electronic gimbal stabilizers. Stabilizers like those are much more complex, and expensive, than the simple leverage-based systems like the Smoothe.

Ludocolo, definitely.

He's probably playing it at the lowest graphical settings to make sure the game is as fast as possible. Not that the game looks great even at max settings, but it does usually look a bit better than this.

This is only interesting to me because of the RGB and component outputs. If they made a lower-cost version of this without the excessive aluminum bits for about $100, it might be worth considering.

It says it's "an RGB NES", and includes an RGB port on the back. The site also says that it has component, S-Video, and composite, though I only see the RGB port and some "expander" port, to which presumably is connected an analogue AV adapter for the other connectors.

As always, more dragons are needed.

They must not be *exactly* the same car. I would find it hard to believe that the modelers responsible for making that M3 in Project Cars would leave out such a prominent hood vent and instead use a different design. Maybe they're just a different model year?

It could be partially Ubisoft's fault for how they're marketing it. I remember back when it was first announced, when they showed off a demo of that one mission in a club, and thinking about how amazing the experience of that gameplay demo was. Since then, we've only really seen other facets of gameplay — passive,

Okay.... so Kinja won't let me post a URL to an image as just text... it forces it into a preview image. But I'm sure you're smart enough to figure out how to get to the source image yourself. :-P