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Automobile manufacturers have been doing this to various models for as long as I can remember. They do it to disguise the final form factor of their vehicles and make it hard for people to discern what exactly they look like in the event they're photographed while being tested.

I also find it a bit crazy that there's a handheld game console comparison matrix on the pages for both the 3DS and DSi which sees both of them directly compared to the PSP, PSPgo, and PS Vita. No equal comparison is offered on the pages for any of the other Sony handhelds, and there is only the most bare-bones

I think you're battling with semantics here. Both "clone" and "copy" can mean virtually the same thing.

That doesn't really answer the question, though.

I'm partial to that slightly green-tinted yellow of the main Kotaku text. Desaturate it a tad and it could work well as a background color for the whole site.

The exchange rate must've been different back then...

One element that seemed a bit odd was how the email from Kate Edwards explicitly mentioned that the outfits were okay "without the midriff showing," yet the main image of two women on a platform that's been circulating clearly shows one of the women with a bare midriff.

Well, it's usually the case that most of those memes are created from images of unsuspecting people. Or, at least they're usually photos that were originally purposed for other uses. It's not like someone couldn't do exactly what you just mentioned with a cell phone — it'd just be less discrete.

It does have a recording indicator light, yes.

The names of each of the elements were displayed on screen above their physical form. So, each set of lasers had a reference name hovering above it that told the player how to reference that object from their terminal. Presumably, you could still control that same set of lasers from any point in the level; you just

Chess?

Also, (just because I like talking about this stuff :-P) a camera being mirrorless has no inherent effect on that camera's sensor's ability to combat rolling shutter effects. Rolling shutter is caused by the way the CMOS sensor is read out. Presumably, the faster the sensor is read out, the less prominent the effects

I totally get what you're saying — there's no particular reason to accuse SimCity of being restricted due to specifically DRM. The game was clearly designed from the ground up with the intent of being almost totally online, and comparing a game like that to another which merely requires an online connection for

I consider it likely that a game is implementing an always-online design for no other excusable reason than for digital rights management when that game features distinctly single-player modes as well as the programming and processing capability to play without requiring remote input for the game to progress normally.

The one exception in terms of external audio is that the NEX 6 has the special new Sony hotshoe interface which is compatible with Sony's XLR-K1M jack add-on (which costs about $800). If you're really into pro audio attachments, that might be something to consider. That said, there are plenty of intermediary audio

Haha nice.

Part of how they seemed to be justifying the use of a constant online connection was the games' MMO-like nature. So, if the general public's perception is that the game did not play, feel like, or act like an MMO, then that line of reasoning fails to adequately excuse the existence of the requirement to be always

I think the printer jammed.

I think they're ranked initially according to some internal Gawker commenting algorithm. Then, any unapproved comments are hidden. Finally, I'm guessing that the comments are ordered based on their promotion via either an author commenting in the thread or the comment receiving "Recommend" clicks by other users.

The touch pad has a textured pattern on top (it's a pattern of PlayStation logos), so that might be what's causing the weird reflection. Resolution on the touch pad is reported to be 1920 x 900 points.