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In terms of the examples you gave, yeah your point about "RAW" video makes sense. The real argument seems to be over getting uncompressed 4:2:2 out via the HDMI feed (presumably into an HDMI recorder using an SSD for more storage), something Canon has yet to facilitate with any of its video-shooting DSLRs. Nikon upped

Let's hope the extra oomph behind the iP3 is enough to counter the effect doubling the rendered display size has on the 3D games out there. Or, I guess developers might be able to implement the same strategy they do on consoles and just upscale the 1024x768 image to fit...

Yeah, one of my accounts said that too. I guess I'll just check back tomorrow and see if it's still like that...

Now playing

Okay, so what has happened is that somehow the Panel Discussion image on the left of the page, which for some reason is 760px wide, has been overlaid on top of the video. The video itself is still there... but it's just inaccessible due to this glitch.

Apply it to that Google Glasses concept and synch it with both Google Maps and the new interiors being added to Maps, and then you've got something.

No Mark Vanderloo as Shepard? They could've confidently shown his face then, as opposed to only showing a few quick blurry action shots.

Yeah, there are two major divisions concerning how color and light are perceived: additive and subtractive. One has Red, Green, and Blue as its primary colors, while the other has Cyan, Magenta, and Yellow. They're why printers use cartridges labeled CMYK (with K standing for blacK) and why computer monitors and

You have quite a lot of fragmented sentences there. I'm not sure if that was your intent in order to keep the tone more causal, but occasionally they just don't work out entirely and it makes the site seem less professional.

It's just me, but I've never been a fan of vertical text, especially oriented as starting from the bottom up; it always just makes it harder to read. Other than that, the site has a decent aesthetic on the landing page.

Ah, I see Two Steps From Hell's soundtrack is getting even more use.

Hm, I guess the Pikachu one works, as long as it's a different Pikachu than the main one Ash uses since, you know, he doesn't stay in a Pokeball...

Problems like these irked me on many a game... though that was mainly during college with my 20" CRT TV... but still!

I see what you're saying. I would, however, contest that Makhovskaya's view of teenage suicides is a tad shortsighted if she paints all of them as having to do with what amounts to a diminished sense of permanence for death. Where is the potential for these teenagers to be depressed? What if they've acknowledged the

"No man, games aren't the music. Interaction is the music."

I'm pretty sure Microsoft's Kodu engine has a built-in visual modular coding equivalent. So, instead of typing out different terms and structures, you just piece together puzzle pieces on screen with different functions to form if/then statements and link together different interactive assets in the engine.

Ah, ok. I re-checked the info and you're right - for some reason it isn't 4:2:2. I guess that leaves both this and the D4 as the sole examples.

I'm sure they would.

It's effectively donated but, as you can see if you visit the Kickstarter page, there are various stages of rewards that are to be given out. Everyone who donates, at minimum, fifteen dollars receives a copy of the completed game, beta access, and access to the discussion community at no further cost.

Goemon's sequence is by far the best. I still know that tune even after all these years...