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Damn, struck by Makoto law number 14. Any Ghost in the Shell reference in combination with GtiS imagery will produce a mental itch that can only be scratched by watching GtiS or Innocence.

As a quick supplement to brett7three (continuing the thread from Annalee Newtiz's post):

Haha wow, sorry if you thought there was any fanboy-ism in my post but you could say the same of yours. I will readily admit I don't have a 3DS, never had a DS, and as I said in my post, "my guess" was that, just a guess. I personally am a fan of good games, don't give a crap what platform and who makes them.

I suspect it has to do with the technical limitations of the hardware. There's probably a performance limit that they'd hit if they went higher vertex count and they chose to go with the reduced vertex modules so that they didn't have to limit onscreen models.

Yeah, it's a shame but in the end the hand drawn animation ends up making the game feel very static. There's no change between different equipment, and as I mentioned, the actual animation loops are very short.

The first fight there was a boss. The player also was trying too hard to dodge. I would have just used guard a little bit, went for a knock down and unloaded. He wasn't hitting that hard.

Actually the battle system is the best part of this game. Well, really the battle system is the only part of this game that doesn't suck.

The frame rate itself isn't that bad but the loops are really short. It's kind of annoying but you get used to it after a little bit.

I thought this was funny cause that's what I thought when I started playing DX:HR. "Totally dudebro."

Co-worker of mine was telling me that Dishonored was pretty good and I was starting to think about checking it out. Then he said it was kind of like Deus-Ex and ... and I stopped listening really, yawned, and went back to fawning over Bravely Default.

Same. James is the guy I wish was in the series from Day 1. I mean, imagine having James Vega with you from the get-go instead of Kaiden. Win, all the way.

Now playing

As far as fighting game news goes, the only thing I'm really interested in hearing is that Ecole/French-Bread are doing a console port of Under Night:In-Birth.

Now playing

Because at the heart of it, the Miku "image" that you're identifying isn't the core of what Miku is. What Miku really is is a vocal instrument that independent music producers can use to create vocal tracks for their compositions without having to go through the effort of finding an artist to sing their songs.

Now playing

For the whiners. Handsome Jack says bad guys but he means you. Moral of the story? ... yeah.

I run pretty minimally so I see my wall paper quite a bit. Never anything full screen so I can always see a little. Because of that I like to keep it low-key, relatively uniform, but classy.

http://macro-love.deviantart.com/art/Silk-Wood-175554748

If you've already played Persona 4 and you aren't really excited about replaying it, then you'll probably want to give this a pass.

Multiple steps. The trick in dog training is to teach small incremental steps very meticulously.

While I'm one of the few that will admit that they like listening to Skrillex, that GIF _NEVER_ fails to make me laugh.

For this to make sense you need to know what an "Orbit" actually is.