bisonhero
BisonHero
bisonhero

The greatest secret of all that Adam Boyes is able to keep is the phone number of Dave Lang.

Yeah, that’s the fucked up part about shared level. In League or Dota, one or two players that excel will have their ults before the rest of the their team, and can use that to their advantage. In Heroes, the team that does slightly better in the early game suddenly has 5 ults available, and that usually means they

I report people for harassment for literally any hint of BM, but I don’t get the sense that Blizzard actually moderates fucking anything.

I tend to proclaim the game is done when on the first golem, we end up with like 12 skulls because half the team didn’t even try to help in the mines, and the 3 guys that did go into the mines got almost immediately chased out of the mines by the enemy team’s 5-man deathball.

I agree the game could use mercy rules. Like, once a team gets about 3 full levels ahead, even though there is XP scaling and you COULD catch up, the reason they got 3 full levels ahead is that there is a significant skill disparity between the two teams, and now the more skilled team also has a 3 level stat advantage

There are points in certain maps where you should just give up, though I agree that the people who just give up if the first 10 minutes go badly are stupid. But in a lot of situations, if your team is down to JUST your core, and the enemy team isn’t, your team is in a lot of trouble unless you coordinate extremely

So on the one hand, this is the first time Capcom has released Mega Man anything in a good long while, aside from licensing out Mega Man to put him in Smash Bros. 4.

I feel like them “releasing it” out of beta was like a desperate ploy to get more attention and a new influx of players, and when that didn’t pan out the plug got pulled. The guys with the money must’ve had a certain player/revenue count they expected with a couple months of “full release”, and that must not have

In Splatoon, I saw one Miiverse post that was “Ink can’t melt steel beams.” That one earned a chuckle.

Because red and green don’t go well together. At all. Except at Christmas. And even then, really.

It’s interesting how long they put off making an entirely white model, given that “all white” is pretty much the iconic colour of the DS Lite and the DSi.

Look man, the Giant Bomb comments section was a pretty fast copy editor too.

I think the 8GB model make sense for parents who were buying it for little kids (I say as I pretend that a 6-year-old would even think to ask for a Nintendo console instead of just playing Angry Birds instead).

Legal issues would come up if it was a real-money casino. I forget if WoW has any way to directly convert money into in-game gold, and even if it does, there definitely isn’t any official way to “cash out” your gold back into real money.

Yeah, “leg beat” is easily the best fatality in that whole game.

It’s kind of amazing how completely awful that series has been after the first game.

Counterpoint: A cartoon about a football team would inherently be more interesting to watch than actual football. And the characters would probably be better role models than actual professional football players.

Man, I dunno, “guards basically stayed down after being knocked out” seems like it would really trivialize so much of the game. When I played through a campaign of Invisible Inc. while it was in Early Access, it struck me how different it was than XCOM. Not only do you have to be aware of where enemies probably are,

Little Reggie Fils-aMac.

It might’ve been something as simple as you have little cardboard squares with images of kaiju printed on them, and there’s just some kind of launcher that you can use to fling little plastic discs or something at the cardboard kaiju. I’m envisioning something closer to a simplified version of a carnival game than a