"Ignoring the female voice that calls out approaching obstacles might actually be a benefit."
"Ignoring the female voice that calls out approaching obstacles might actually be a benefit."
Does anyone else look at the Bad Hotel picture on this article and see the Wu-Tang Clan symbol?
Ah, 6 Golden Coins, back from the glory days of Nintendo handhelds when the Mario/Zelda brands weren't kept rigidly traditional with an iron fist. You could get away with doing the craziest shit as long as it still technically contained Mario jumping or Link getting a boomerang.
It's a metaphor for Valve.
I'm sure Kotaku knows their identities and is reasonably sure they work for who they say they work for. But they generally have to remain unnamed in articles like these, because any employer in the games industry (developer, publisher, hardware manufacturer, you name it) will fire your ass for revealing insider…
This what I was getting at. Archronos is welcome to think the game doesn't have very interesting gameplay, but who the fuck just tunes in for the ending, free of any of the context around that ending and having missed any transformations the characters have gone through?
Yeah, your point is sadly true, so I really can't imagine this game selling particularly well.
Really? Just the ending? Not, say, a Let's Play that shows the story from start to finish?
I gotta say, for a Japanese figure to not prominently display nipples poking through a shirt, that's pretty much 110% restraint for them.
You're cherrypicking your examples pretty hard. Power Girl has always been pretty much the single most cheesecake American comic book character, who also makes a bunch of self-aware jokes about how cheesecake she is.
I am with you. I'm bummed out that developers think they're suddenly brilliant by changing female protagonists from "porn star" to "girl next door who is still a girlfriend figure to male players, even if she isn't an object of pure sexual fantasy". It's sort of sad that developers think they've really nailed it when…
herogear makes the exact point I am making, so read his comment.
I agree that it's sad that developers have to gin up some pointless busywork that convinces people it's somehow more worth it than usual to play through a game a second or third time. Alas, that is what replayability means to people now.
The New Gamepad
That was my problem with it. Majora's Mask is one of the only Zelda games that isn't slavishly devoted to the Triforce mythology, and instead had a brand new location with an original mythology for once.
I bet he would find a way to make that into a pretty entertaining interview.
Triangular lens flares is a little bit much.
Goddammit, I was ready to be unamused by that Rabbid's shenanigans, but then he had to go and pull a classic "get pair of stilts and a cartoonishly long trenchcoat and fake moustache", and I fucking lost it.
I think you're not giving Thousand Year Door enough credit.
How do you people manage to have a MLP clip that is relevant for every situation? The show doesn't even have very many seasons! Witchcraft, I say!