Good. Good. Let the Hader flow through you.
Good. Good. Let the Hader flow through you.
Bloody dropbears.
With a new resource call "Spiders" that modifies that chance to instantly die.
Not official Australia unless other Civs that enter Australia's territory (even with open borders,) have a coinflip's chance (50/50) of instantly dying.
It might not be cheating but it does feel like playing the game on developer-mode to test it not actually playing a normal game, after all developers do use sliders like these to tune encounter rates in typical JRPGs in each area, so giving this to players doesn't feel right at all, besides .. the devs are the ones…
Not touching this. The encounters add a layer of suspense to RPGs, random or not.
Nono, the game everyone wants to know about is Ricochet 2.
In twenty thirteen, it was a very good year. It was a very good year for video games, with zombies and dames,…
All the awards to Francis.
Fuck you youtube,i hope you go the way of myspace.
YouTube is responding to gamers and YouTubers who are upset about the Internet video giant's extraordinarily…
Where's Metro Last Light ?
I watched this whole thing and the spurious, completely absurd arguments from a white male point of view made me ill. It would take too long to refute each absurd point (from the idea that whether violence in games impacts society or merely reinforces and reflects it still being insanely worthy) to the idea that the…
I know this is a very old article, but it's a pretty good guide if you just got a Mac and want to get some gaming going.
Never said I don't love games. I can manage my time just fine. I never said I want less compelling games. Game length does not correlate with how GOOD a game is. This concept is not difficult.
Well, I don't know, something about being constantly immersed in the news of the industry comes with learning the intentions of developers (which is natural given that the job involves *speaking to developers about their games*). Their intentions don't always align with what you actually get to play, of course.
I think games should have the amount of content necessary to communicate what the developer wants to communicate. Sometimes, that is done effectively in a long games. Often, it's not.
The need and difficulty of managing time is at the heart of why I've written about liking shorter games and not liking addicting* games—I don't feel like many games are made with the idea that adults who don't have ample free time on their hands will play the games; it's very teen-centric in that regard. So we get…
I think this is just every game out on the Wii U currently.