That’s called a muddler. Alas, I’m not sure how much more muddled that particular melon can get.
Always go with unknowingly. The man is an idiot. He's your president but really mostly because he's very rich. You too can become very rich when you cheat, lie and fuck people over.
“Of course it is possible for children, even those who are not immunocompromised, to die from complications of the measles. But not that many.”
I think you are right on point with your thoughts here. It can be extremely difficult in today’s climate to express concerns about a game that one likes without being labeled a hater. Because of this, if one likes a game, they almost always have to rush to its defense, even if they have issues that need to be…
I’m trying to find the original article, but it’s been years; should’ve saved it. Closest I found was a post on MMORPG.com, which I’d take with a grain of salt, but does coincide with what I remember. I did find an article on the self-payment bit though.
“I backed and pre-ordered Pantheon, come at me”
Ok, well, you may want to rethink holding them up as an example given that it might be one of the few objectively worse places to work according to multiple reports.
Not only has McQuaid been accused of embelzing tens of thousands worth of backer money in order to…
Vision is important but I wouldn’t discredit “throwing” away assets/man-hours/etc. Creative processes (and most any development) requires iteration. That includes enhancing, morphing, restarting from scratch. Just cause an asset wasn’t used doesn’t mean it didn’t provide value.
Feedback has to be required as well. Not buying a game doesn’t provide enough information to a developer. You have to reach out and tell them why you are or aren’t purchasing it.
This reporting could impose a massive shift in industry culture. This is huge. Thank you for covering this.
Schreier, I will always appreciate your deep-dives into the less glamorous sides of this hobby and the industry that supports it. While most of Kotaku’s articles are (and probably should be) focused on the games themselves, it’s incredibly important that we never lose sight of the human cost incurred in the production…
For those of us that aren’t part of the cult here at Splinter, that “centrists” thing you guys hurl at dissent isn’t the cutting remark you imagine it to be.
Totally normal site with totally respectable journalistic standards.
Did you seriously refer to him as “my Dad”? Christ, that’s pathetic.
I think in your first article about Tia, it was mentioned they had a “trained psychic” on board. Not an untrained psychic, mind you, but a trained one.
Because if they’re using Anthem’s bones for DA4 that means we’re getting exactly what nobody wants: a live services Dragon Age.
As much fun as these can be to read, make no mistake: a lot of careers are dead because of this. You’ve got people who fought tooth and nail to get jobs with BioWare and have big BioWare successes on their resume who are probably looking for work in other software development because of two big fail ships.
Yeah EA was at fault for Frostbite, which granted is a big hurdle but Bioware had. Seven. Years. and barely had a outline of a game. Sorry but at some point, that’s on bioware. More time for them to hem haw around without deciding on anything wasnt going to all of a sudden change and turn things around.
...you’re reaching a bit. My reading of the article was that the direction for the game, aside from standard check-ins by upper management and those fucking stupid Frostbite and Live Service requirements, largely game from within Bioware.
Frostbite’s razor blades were buried deeply inside the Anthem team, and it would prove impossible to stop the bleeding.