binarynova1
Binarynova
binarynova1

Commandment 0: Thou shalt not animate thy menus. Nor shalt thou use slow and pointless transition effects. Make thy menus so snappy and responsive that a player can memorize the button combinations and get through your menu as quickly as they are able to mash said combination.

It's kind of interesting how two people can play Diablo III and have opposite feelings about parts of the game. Act III felt very tedious to me, but I generally love Act IV (especially early Act IV).

I just. Ugh.

I don't know about Ratchet & Clank, but they certainly remind me of another EA/Maxis game:

It's nice knowing that they're looking into it. Thanks for the reply Stephen.

I love the sound of this! Thank you!

Good lord. This plot. Um, spoilers maybe.

Agreed. It wasn't nearly as bad as people/review make it out to be. I rather enjoyed the game as well!

Same. Played in Alpha and Beta. Enjoyed those a little bit, but not enough to actually buy the game. Glad others are enjoying it, but I really got a kick out of the honest trailer for it. :)

Some will disagree, but this is an aspect of the gaming industry that needs to be addressed and criticized right now.

I'm playing on a 2DS, which I find to be generally far more comfortable than my old 3DS XL. Other controls in the game seem fine (I'll still customize them on the full version) but for some reason Smash Attacks are hard for me to get consistently.

Speaking of customizing controls... in the demo, my best guess for Smash Attack is that it's flicking the Circle Pad in a direction while simultaneously pressing the Attack button. Is that correct?

"Anything but"? Oh that's too easy. How about, "Instill life-long feelings of fear and paranoia into our country's youngest minds when they're at their most impressionable."

Also, when people talk about how our guards will be trained (it's so much better because we'll have TRAINED personnel guarding the children!) I

That's extra dumb considering this article... from only YESTERDAY.

"If you've never played survival Minecraft on a hand-crafted map, you might want to give it a try now."

"While Tolkien fans will be delighted to finally play a Lord of the Rings game that's actually really, really good,"

This just reminds me how much I'd love someone to do a ROM hack of A Link to the Past, turning it into a 16-bit SNES Link's Awakening. :)

*shrug*

Frankly I dislike Diablo's version of "difficulty" anyway. Ramping up enemy HP and damage while decresing mine isn't making the game any harder, it's simply adding tedium to the game.

What the 2DS may lack in looks (I disagree, but different strokes) it far more than makes up for in being a lot more comfortable to play than a 3DS or a 3DS XL.

Standing in one spot, spamming your gun into a cave.