binaryjazz--disqus
binaryJAZZ
binaryjazz--disqus

Truly. I don't think there's anything else like it out there. Though I'd love to be proven wrong if anyone has suggestions!

Love the artwork for this essay! I finished playing Shadow of Colossus about a month ago. It's a game that will stick with me, but I need more time to think about it before I really have anything to say.

god I love Ursula K Le Guin

Golden Sun 1 & 2 did a good job with the multiple protagonists thing. When the second game starts you switch sides to play as the antagonist party, who - it turns out - actually might have a better idea of what's going on than the original protagonist party did in the first game. Of course, both parties are basically

I try to avoid using fast travel since it feels like it takes something away from the "reality" of the game. Sometimes I give in though.

I have played Lost Constellation and looooooooved it. I didn't know there was another one though! You just officially made my day! :)

Definitely interested in trying this out. But first I think I need to try the new Kentucky Route Zero side story…

My GsOTY 2014:
- Monument Valley, for Beauty
- Kentucky Route Zero (Act 3), for Truth
- and Threes, because it's what I play on the toilet

Gosh, I forgot how good the music in Limbo was. It just bled into everything in the game, so I forgot it was there.

Apparently! They even had the chutzpah to suggest a *different* game I should pre-order.

Nah. I ended up ordering it through Amazon 1-day delivery. They said I'll get it tomorrow.

Yeah, that's what happened! How did you know? They basically peered over their glasses at me and wagged their fingers as they told me I should have pre-ordered. I wonder if that's company policy… :P

I'll be playing Smash if I can scrounge a copy from the local GameStop. Foolishly I didn't pre-order…

What's really interesting to me, however, is why some of the 3D games after the N64 (I'm thinking of Twilight Princess, particularly) don't feel as open as the 2D ones, even though these later games were technologically able to have much larger worlds than Ocarina. One theory I have is that higher fidelity 3D artwork

Majora's Mask, I'm ashamed to say, is one I haven't played. It's high up on my to do list though. From what you're saying, it sounds like it made the best of its technological constraints, instead of trying to ignore them (like Ocarina).

+1