bigyak
Dimitris Tz
bigyak

This is the thing i dont get about this. Like a person arguing for the removal of stuff like that is standing on a feminist don’t hypersexualise women regardless of context kind of hill, which is perfectly understandable

The people who own the art own the art. Its not that deep. 

Or a non white person don't forget that 

But thats the thing here ain’t it. Why is it normalised for an otherwise 100% average game to be “fetishistic” and “sexually provocative” vs a game that’s actually about those things? What does it say that that happens 99.9% of the time only to the female characters? Why is it ok for what is in every other respect a

Its just sexism. These are people who see women solely as sexual object so anything thst goes against that gets the backlash akin to a major violation of morals and beliefs gets not a slightly disappointed reaction or smth

Personally i cant get into it because its literally the same lets hypersexualise the female characters stick turned up to 11 and self aware, but being self aware doesn’t mean you arent still doing the thing

I mean its a normal fighting game with hypersexualised female characters its not an ecchi game, like those old ps2 hey look at these two scabdily clad women with bouncy breasts "boxing" and then you massage em games. Thus it automatically veers into the sexism territory

While Skullgirls is no stranger to characters that confidently express their sexuality, there are instances in the game where characters are fetishized and/or have sexualization imposed upon them

Developers : we decided to be marginally less sexist and hypersexualise this character 5% less. Don’t worry though she’s still in the boobs and butt’s pose, her thighs are the focus of the shot and her tits are perfectly outlined and defy gravity

It was barely playable on pc. All of mu friends who played it on release said the same thing, that it barely works and many parts of it, like the cars, don't work at all

An rpg is a role playing game. If you cannot play a role, as in made decisions which have weight narratively, its not an rpg. Its not complicated. Most games that are called rpgs aren’t actually rpgs

Xenoblade has looked like this for ages and is also not turn based, its turn based simulator 

Mai Shiranui from KoF... she’s as much of a caricature and a stylised stereotype as every other character in those games.

Gaming doesn’t need more auteurs because auteurs do not exist. You cannot have a game made by hundreds of people and ascribe it to one person. It just doesn’t work that way

I meam it depends. You xan have dark moments but not every single dark momment you come up with. Some just don’t fit certain games on a thematic level, and this is a case of that

You are ignoring the part where this whole thing just isn’t coherent for wow. No one thinks wow and goes “ah yes a game about raping women so that you can use their children as living weapons”

And again, you talking past the other person. You are arguing this is part and parcel of this storyline. They are arguing its handled badly and is tonally inconsistent with the whole game. You cannot counter those arguments by arguing how much it fitd the current storyline. It can fit amazingly and still be badly done

Which part of the situation you describe isn’t rape tho? She was imprisoned, impregnated and her children were taken from her and used as weapons. What are you proposing, that she engaged in consensual sex while imprisoned and mind controlled and consented to her children taken away?

You mean a town full of undead. But here's the thing. You argue they wrote this badly. I actually think that's true and its actually what most people here think too. What other people here are arguing however is thst this cannot be ever written well in the context in which it appears rather than anything else, and

See this is an excellent reason NOT to do this kind of storyline. Asking your players to make sure certain tragedies happen is morally fraught, and framing people trying to prevent pain and suffering even more so. Imagine making a game where the player character is trying to prevent other time travellers from stopping