bigvanvader
Big Van Vader
bigvanvader

Never know. There might still yet be an AOL chat room called: SOLARIS.

Agreed. But this is typical of today. All of these people build things up, especially off feelings nostalgia or some falsified notion of it, for the sole purpose of over hyping something so they can feel excitement. Most probably don’t even realize they do it, or why they do if they are aware of it. It’s just folks

Show real gameplay and not some scripted, rehearsed trot through the forest. All I got from that was gorgeous graphics, but the entire experience felt linear and bland. When you need to script your showcase that much, it tells me the game is far more “limited” and “closed” than they are claiming it to be. It’s to

Great example of the infantile internet of 2017, Humanity’s most forward year yet: posting people falling out of a chair on a news/media site.

That’s actually pretty cool. I liked Invisible Inc. quite a bit. Was recently thinking of playing it again ... this might give me reason to do so.

I’ve followed WLOP for a few years now. He’s a fantastic artist with a unique style, especially with his usage of Asian flair. I have always enjoyed his fantasy images. I stumbled upon him while I was looking for a visual representation of a character I designed in my own high fantasy fiction world. Been a fan on Art

Boy. How I do not miss Batman at all. Talk about the most overrated, overblown character in existence. The goofballs who like to conjure up wildly detailed arguments on why Batman could ever stand a chance against someone like Superman are living definitions of the word bias: people who intentionally blind themselves

You don’t know what you’r talking about shb23. Randy Orton had no interest in wrestling at all until after he AWOLed from the Military and went home. Bob Orton didn’t even have a great relationship with WWE when Randy asked him about becoming a wrestler. Bob made a few calls, got Randy into a camp, and the guys liked

They faded away because the market simply changed into an over-saturated mess. Now, many game companies don’t want to invest the time or resources needed into a project that has a high fail rate and long timeline — the risk vs. reward is simply too askew.

Not really. Both were sub-par games wallowing in a muddy pool of mediocrity filled with the bodies of amateur game designers.

It’s a portion of the reason. Andromeda was an unfinished game from a AAA title for a well-received/regaurded franchise. Look past the “Antmation” tripe ... the game itself has bottomless depths of unpolish and blatant “WE DIDN’T FINISH” written all over it. It needed about another 8 months in the dev cycle to finish

The pipebomb was a work. Punk and WWE knew what he was going to say ahead of time. They cut the mic off intentionally, at the proper time, as planned.

You guys/gals...

Again, like a broken record preacher, here is a great example of a game being released way ahead of schedule, where now, you as a paying player, get the finished product given to you in small doses over multiple patches through the course of months ... none of which will result in the 100% completion that should have

Well, you’re off. The game wasn’t finished, that’s the issue. It lacked final polish — about 8mo+ a game needs during the final cycle of development.

Agree with the leotard, disagree about the seasons. 2nd Gig was grander in reach and scale, deeper and more complex story, far better antagonist(s), reached into side character backgrounds, explored Motoko’s background in a pretty touching way, and explored upon the world of GITS, which is a very interesting setting

As a long time fan of GITS, and someone who considers S.A.C. and 2nd Gig the best interations of the franchise, I actually liked the movie quite a bit. Originally I was down on it when I heard the casting choices years back. But the action sequences, the CGI, the portrayal of the world ... I thought were all very well

Question from someone who didn’t play D1 but was always interested in doing so: Is Destiny a comedy? Or was this trailer some inside joke for D1 players? Because it really came off looking stupid.

For anyone that writes (really writes), you know that hundreds of hours are easily consumed crafting a story. In all honesty, the story is easier to craft than the world in straight up original IPs or completely fictional universes. Most of the time spent would be world building prior to you ever getting to then

Agreed. I think what Guerrilla needs to work on for Game #2 is making side quests and quests in general overall more engaging and alive. Side Quests here were just tack-ons and filler. Granted, this is their first game, so the main objective is to create the engine, world, and setting (and they did a great job of