bigbusiness
BigBusiness
bigbusiness

People. Don’t buy the season pass. As much as I know you want to, don’t. It may be the “better” deal overall, but we really need to stop throwing money at companies with no real idea about the return. If you buy them individually overtime, you may be spending a few bucks more, but at least you can be confident in what

He looks like Mega Man about to get on a dirt bike

Sigh. It was a fun run. I’ll follow you on Twitter to see where you’ll go to next. I wish you all the luck in the world. See you..

Somehow this will end up being your fault

I think we already know the answer to the question. No. It won’t live up to the hype. How could it?

But we are all cool starring our own Kotaku posts...right?

In the FB screenshot it has “Nathan Cerda and 9 others” showing reactions. Did this guy like his own Facebook post? That’s a baller move.

I’m also man enough to admit that that video brought a tear to my eye.

Definitely. If it got so bad that someone could win an entire tournament luck farting their way to the top that would be one thing, but big RNG swings prob only has a huge impact on games/sets. Also not a fan of how a small subset of the fan base thinks they can dictate the meta for everyone many of whom seem to be in

Bad draws are different than cards like this. Those are inherent to the genre, and both players deal with it. They both have the same chance to draw the same good/bad hand. On top of that they have control over their deck to start with, and therefore the randomness of the draw is mitigated by skillful/smart deck

Draw is also affected by the players, though, when constructing decks. Of course you’re right that it’s random which cards you get when, but you still put them in there knowing this. Mana curve is a key element in deckbuilding, and skill definitely comes into play (even before a match starts) when determining the

They could put a cap on spells he can cast, like a max of 5 still makes it very powerful, but far and away from him casting 10-15 spells given the right circumstance.

Your article, unfortunately, did not portray this issue. The only real issue you seem to have taken was the dialogue. You may want to edit the article to better explain.

“...demanding a level of competence and consideration from players that I’m not sure the game itself delivers.” Yet you allude to the lag in dash being on purpose, and the parry is consistent but unforgiving. So it IS a competent game. The only thing you actually point out as a flaw is the repetitive dialogue. Reading

This is pretty much literally like going to a FIFA game and complaining that all you can do is play football. I mean, if the designers wanted to make the game hard for it’s own sake, it’s their game. With decisions like short duration of the parry, end-lag of the dash and the inclusion of a speed run mode, it’s clear

Its going to totally fail to deliver on the hype considering a lot of people still don’t know what you can do in this game. Its a shame because this could of been a pretty amazing indie game but with all the attention its getting it feels like its just going to be an underwhelming faux aaa title because thats how its

So basically mistake one was to make Fable “Game as a service” something nobody asked for or wanted as Fable is a god damn RPG FRANCHISE! Then the second issue was they spent a lot of money “Trying to make it fun” which seems to be something you’d want locked down before you know spending a lot of money. Then of

Except the GameCube was supported with a ton of great games. Wii U doesn’t have much and the system is getting abandoned. Wii U didn’t even last long enough to have an exclusive Zelda. It’s really not the same. At all.

Bro-roadtrip?