Hmm. I shall probably give it a try. Thanks for the not-too-revealing assessment. Recently I’ve been trying to play games as blind as possible, trying to get my first impression uninfluenced by a bunch of outside noise. If a game is truly good then it should be good regardless of fanfare. Read more
But the subdued color palette makes sense for a lot of games. I think that’s the major difference between the palette choice in a lot of japanses games(Both Nier games also come to mind).
The style that you call bland, isn’t supposed to invoke beauty in the instantly gratifying way saturated color palettes do. It’s… Read more
I thought I had a handle on the controls (on my first playthrough) until the “swarm” battle outside of the resistance camp. I’d barely made it through the battle right before, using up a ton healing items and just got trashed.
Up until that point, I’d been been much more distant/defensive in my play style. There was a… Read more
No real spoilers here, but the hacking is fun (and if you want HUGE level boosts, you need to use it on the special character) OTHER than one point in Route C that made me waste an hour (and almost threw a controller) on a 30 second hack.
I think you’ve put your finger on it exactly. The map and quest tracking systems are terrible, but they did that in the interest of forcing you to make a closer connection with the game world. It’s a brave choice, because if the world or game were less good, it could just push you away from the game entirely.