
This is as good a time as any to post this brilliant video.
This is as good a time as any to post this brilliant video.
I’ve typed this here more times than i can count but i feel its a good metric.
I’ll back this up and say while I’m glad Isaac or say, Gungeon aren’t 70 dollars, if they were? It’d still be worth it. Saying a game is “only X hours padded by it’s roguelike nature” is kind of like saying a multiplayer only game is “only X minutes padded by it’s multiplayer nature”. It’s not really an accurate…
High production values=cost so yeah you do have to pay extra for high production values. Whether you personally think that’s worthwhile is up to you, but surely if a game costs a shit load to make they’re gonna charge more than a game that a 2-person indie team made.
It doesn’t need to be long if the experience is great, right? I paid the equivalent of about 70 dollars in the 90s for my video games, which were rarely longer than 2 to 3 hours. No regrets. And the other day I went out to eat with the missus and paid about 90 dollars for a 2,5 hour dinner and drinks. Totally worth it.
It totally blows my mind that people are literally saying “it’s a new IP so no from me”...
You mean an industry mostly led by workaholic middle aged men who rarely dedicate enough time to do proper parenting will somehow overrepresent bad fatherhood in a sad yet absolving way in the media they create?
As soon as I read the title of the article, I knew someone would make such a comment. Seems forced, though. I mean, it’s undenieably flawed and you of course don’t have to like it, but it’s still way more ambitious, detailed and deeper than most of it’s genre-peers. Maybe they failed with it (I personally don’t think…
Plenty of detail and thought went into the story. I’d say it clearly took more planning than the first game’s story. I get that people have problems with where they took characters in the game, but the idea that the story wasn’t well thought out is just negative hyperbole.
“Eyes are one of those things that are immediately immersion breaking — if something’s off, you’ll notice it, and you’ll never be able to unsee it.”