That just made my night.
That just made my night.
First he was a man... then he was.. a dragon.. man. ... ... But he was still
brb, rewatching fhqwhghads.
Ahhhh, nostalgia. EVERYBODY. EVERYBODY!
I love the Bonfire Ascetic addition too! Brilliant new feature.
Not even necessarily that extreme. Just understand what enemies are and aren't capable of. There's a limit to game AI and enemy skill. As a human pitted against a computer you're not nearly as limited. All enemies have pretty obvious telegraphing of movements and abilities that give you a clear indication of how to…
Fortunately that's not quite as easy to exploit as it was in the last two games with enemies that start to despawn when killed enough. I agree that's a pretty cheesy move when you're smashing a bosses' hp bar down in a few hits. (fyi finished the game at SL 55, have a friend that's attempting to do a SL 1 deprived…
I wouldn't call that hard honestly, that should be a golden standard for game design. I think we're just becoming too used to being handed victory on a silver platter in most modern games. You pay your $60, you steamroll through it, you return it or forget about it forever. That doesn't mean Dark Souls is hard, it…
I guess describing it as a breeze is light handed, but you may agree that once you get into the right mindset, each consecutive challenge you're presented with becomes easier to overcome. In mine and my friends' experiences, you eventually reach a point where most new obstacles can be overcome pretty easily, barring…
Exactly. It's about finding the right tool for the job in Dark Souls. People that are used to instant gratification without alteration in strategy and approach are going to say it's too hard or too punishing. Perhaps I shouldn't say "same as any other game" but it used to be a far more common approach to game design.…
I was more addressing people who do the exact opposite of learning from their mistakes, and instead assume that the game should be easily conquerable by pure repetition of a sequence of events until by some stroke of luck despite no alteration in their approach, they come out victorious. Those are the people that find…
Yeah don't get me wrong, I'm in agreement here. Just highlighting the point! Players get discouraged or angry that they can't steamroll through the Souls series through shear brute force, instead you have to actually adjust your tactics and approach to various situations accordingly. Once you get into that habit, the…
This guy gets it.
I know I'll get shit for this, and I'm not trying to take Dark Souls down a peg because I love it, but it's not that hard a game/series. Ultimately all it boils down to is learning how to exploit weaknesses in game mechanics, while understand where your own weaknesses lie given the same mechanics. Same as any other…
Either that, or they just record hours of relatively boring footage and stitch together the good bits. Either way, they are performing a service.
"such a popular comedic"
It's the lack of immersion that kills it. It's difficult to put yourself into the game world mentally when there's a bunch of other "heroes" running around skipping through quest dialogue to get to the next quest and get some more phat lewt. Combine that with a sub-par combat system and a monthly fee, you've got a…
They obviously understood this before the Enix merger. After that it was all downhill. Here's hoping for a better future from the once glorious company.
Yeah, I think by flop he meant blatantly obvious cash cow prepped for lightning/barbie cosplay dollhouse dress up adventure sim and multiple shallow spinoffs.
Meh!