benderesco
Dreadnought
benderesco

Isamu bailed out on the site quite a while ago, so this is not surprising. That place is a dumpster fire, so he was probably eager to rid himself of it as soon as possible.

Good riddance, too. Resetera is a stain on gaming discourse.

Oni is good enough, come on. Sure, you probably need to get yourself drunk to truly appreciate it, but it does have its charm.

I’m more of a PC guy, but Sony’s great exclusive titles were one of the reasons why I still bought consoles. In the PS4 era, however, those titles seem to have lost a LOT of their charm: with the exceptions of Bloodborne and God of War IV, I found all of their offerings incredibly subpar (well, Ghost of Tsushima was

I’ve been keeping an eye on this one for a while. The Last Night gave me a hunger I didn’t know existed, and even if it never comes out (I still have hope, goddamn it), other 2D Cyberpunk games such as this look perfect for sating it.

I originally came in contact with Love’s work through her VNs (especially Analogue: A Hate Story and Hate Plus), and they made me a fan. Even though her last VN, Ladykiller in a Bind, was EXTREMELY rough and downright uninspired, I was still eager to see what new stories she might come up with. Needless to say, I was

I don’t play WoW, but I don’t really see how the scandals are a good reason for removing ANY of these silly jokes? One’s got to be INCREDIBLY sensitive to think any of these are in any way comparable and/or related to the horrific things that were apparently happening at the company. Is puritanism now considered a

This is Bethesda we’re talking about. Poor quality control is a given, so I’m not sure why some people are so surprised.

As clichéd as it is to say this, Saber is AMAZING and the best damn character Nasu ever created. Inject this shit straight into my veins.

Yeah, this is a shitshow. It’s especially worrying because the no-DRM policy is the ONE reason to buy games on GOG and not Steam since Valve’s ecosystem, for all of its MANY flaws, has several “luxuries” that are simply nonexistent on CDPR’s storefront. It also has better and more frequent discounts.

I agree. The ideal world, for me, would be one where he gets to make Metal Gear AND other types of games, but eh, I would never wish Konami upon my worst enemy.

You won’t manage to get anything resembling intelligent discussion on this topic - at least, not around these parts.

To be clear, I’m specifically talking about her outfit. In fact, the scene where she’s sexually assaulted is meant to be quite disturbing, not titillating. Sure enough, I have no doubt whatsoever that some people were aroused by that scene, but people have fetishes for everything. I think we can both agree that

You have fine tastes.

Serious question: did you read any of my other posts on this very thread? Just in case you didn’t, let me copy-paste the following:

Hence why I said “for certain measures of tasteful”. I’m fully aware that some people might feel even this is too much, and I don’t really think they’re wrong for thinking that. For me, it is absolutely acceptable and outright welcome fanservice in a game as cheeky as this one, but everyone has their own standards.

Yep, but that was an incredibly minor faux pas, all things considered. As I mentioned, dude’s too much of a dork to just admit he wanted Quiet to provide fanservice. Is that funny? Definitely. Is it a reason for “ashamed of your words and deeds” to become a meme? Of course. Is it a reason to shame Kojima for enjoying

Pretty much. It might have been out of place in a game that took itself more seriously, but this is Metal Gear; it simply wouldn’t feel right without ridiculous elements (for Heaven’s sake, Metal Gear Solid 3 featured a boss whose whole schtick was “I’M COVERED IN BEES”).

Kojima is shining nugget in this industry. Pity he’ll most likely never design a Metal Gear game again, but at least now I can dream he’ll one day bless us with another cyberpunk adventure game like Snatcher or Policenauts. It’s still extremely unlikely, but hey, hope springs eternal.

While I can see how that can be appealing to some, to me it felt like a major design flaw. I DO enjoy when a game gives you several ways of tackling its challenges, but only when it feels like an organic part of the design. The best example is the original Deus Ex: that game gives you an enormous amount of freedom

Most of the time, Dishonored’s only a puzzle if you choose to go about it stealthly. Since you’re essentially a god, though, that’s essentially a self-imposed rule; those who want to can just go and steamroll all opposition without any real effort. It feels as though Arkane wanted to make a genuine Thief successor,