Which is a shame, because it’s still one of my favorite FF games (behind VI and just ahead of X) despite its obvious flaws and the valid criticisms of, well, everything (narrative, mechanics, development time, DLC...)
Which is a shame, because it’s still one of my favorite FF games (behind VI and just ahead of X) despite its obvious flaws and the valid criticisms of, well, everything (narrative, mechanics, development time, DLC...)
Much as I loved XV, I hope this is the case. I enjoyed it on release and little patches of DLC weren’t gonna make much a difference on whether or not you enjoyed the game. The comments here make that pretty evident.
r/ShitCrusaderKingsSay is one of my favorite subreddits for this very reason. Gives a little splash of insanity that makes reality more tenable, like a splash of creamer in your coffee.
Not to mention, one game company had already tried and failed to adapt the books to video games. Just like the film flopped. Just like the TV series flopped. He did not have a good history with adaptations of his works, which were some of the most famous (non-LOTR) genre fiction in Europe at the time.
Oh, Fahey, it’s good to have you back.
...I’m MatPat, and welcome to Game Theory!
...that’s part of why I’ve given up JRPGs, with some exceptions. I can stomach lazy or nonexistent storytelling for a 2-12 hour game, but if I’m buckling in for 60+ hours you’d better deliver a damn good story at all points, or have a good reason why you aren’t. (I think FFXV managed to explain why its first half…
Eh, I mean I love it but it’s a bad game. It’s a great bad game. Sorta like those so-bad-they’re-good movies, FFVIII has so many incomprehensible plot elements and irreducibly complex game mechanics that it somehow wraps around into being great. Maybe it’s just how much heart the game has. Maybe it’s just the pretty…
Yeah. The line,
This. So much this. It’s a shame I had to scroll so far down to find a comment like this. Why do news outlets think that problems will be fixed by endlessly badgering and relentless criticism? Proposing solutions and examples of good leadership are how you fix issues.
My players (of nearly four years now) STILL give me shit about a locked door in our very first session. I made the mistake of outright telling them there wasn’t anything behind the locked door, and they very reasonably replied, “So why is it there?”
Completely agreed. I kept playing the game, not because the gameplay was epic, but because the soundtrack was.
This is fantastic news. Kingdoms of Amalur was one of the better RPGs for its time, and it’s aged pretty well. I played through it about a year ago and I didn’t find myself missing any modern graphics or UI/UX.
Re: (1)
I’m terribly upset at Dafne Keen’s casting - I really wanted her to play Ciri in the Witcher adaptation.
Oh, those weren’t examples of fantasy stories without magic. I just didn’t want to cite a bunch of obscure fantasy series that you have no context for. Everybody here knows Tolkien, Martin, and Sapkowski (or at least CDPR).
Heh, I played 2E with a buddy once who named his orc KFC, modified his armor to have a shitting hole, and shat in every situation possible. Derp characters are the best character.
Fantastic book series. I wish someone here at Kotaku/io9 would read and review it, if only just to drum up hype for the show.
Which is a shame, because fighter is one of the best classes in D&D. The answer is always to hit the thing. Locked door? Hit it. Stubborn vendor? Hit him. Rampaging dragon? Hit it.
Fantasy certainly doesn’t require a focus on magic. Look at fantasy literature. How many spells does Gandalf cast? Which Lannister is the most powerful mage? Why is (book) Geralt a compelling protagonist?