bannedtotheshadowsyetagain
FuckItAll℞2
bannedtotheshadowsyetagain

I’ve gone back and deleted quite a bit, but I’ve been online for over 20 years now - I’ll never track down all the sites I’ve uploaded pics to or where I’ve vomited out my feelings to strangers while including identifying information.

YouTube straight up deleted all my unlisted videos that showed my one year old in a diaper for violating the ToS. But they’ll let people get away with saying damn near anything on an ASMR video made by a 13 year old girl. Gibi’s interview makes it crystal clear that you have to protect yourself online because YouTube

EA also stole allof bioware’s best frostbite developers for Fifa.  Did cripple Anthem probably not but it did smash its ankles to dust. 

That was my impression as well.

The best breakdown of ME that I ever saw basically traced the critical point to ME2, when they ditched the details-up story for an action-based story. That’s the true “major element” that’s really been missing from every single BW game ever since.

Yeah it’s become very clear that EA was actually too hands off in this situation (which seems odd to even write) and let Bioware meander for years instead of mandating some deadlines to get the game out the door. That’s not to say EA is completely free of blame, forcing the release date for March of this year sounds

After reading through it twice now and sitting on it a while to sum up Edmonton made all the same mistakes that both Austin made with SWTOR years ago and Montreal made more recently with Andromeda, refused to take any of the advice from those studios as they were “beneath us” (when those previous two games suffered

Huh, going to take an unpopular opinion here and say that outside of forcing Frostbyte, and more importantly not supporting it’s mandated use (and yes, that one _is_ huge), EA as a publisher didn’t, according to this story, take any drastic actions that caused this disaster of a development cycle. They perhaps should

EA set a deadline but that deadline was like seven years after the project started. It sounds like the biggest problem is that Bioware couldn’t decide on anything so little was accomplished in most of that time.

It sounds like this person, and probably others, did say that =/
“We need to be looking at games like Destiny because they’re the market leaders,” the developer said. “They’re the guys who have been doing these things best. We should absolutely be looking at how they’re doing things.” 

Happens more often than you think. The original director for Final Fantasy XIV famously never played World of Warcraft.

Other than Frostbite, Bioware seemed to be their own biggest enemy on this one.

Don’t get me wrong, EA sucks, but from reading the article, this really doesn’t seem like EA’s fault. EA set a hard deadline, but it really seems like the problem was a lack of leadership within BioWare.

The most damning part of the article, in my opinion, is this:

Nice job as always, Jason; thanks for confirming a lot of what we all feared. A game that was rushed out and built with a toolset that at the very least wasn’t an ideal fit. And not learning from Destiny’s missteps because they couldn’t talk about Destiny is pretty galling.

I’ve been waiting for the Schreier breakdown of how this fell apart far more than the game itself.

Brilliant! 

All I could think was this room is just for show. There has to be another room a 15 year old would prefer. One where she actually sleeps and does her homework. How could you bring unpaid friends into a room like that?

I don’t know...this just creeps me out. It’s like Ariana Grande running around dressed like an 8 year old. It’s weird. No 15 year old runs around dressed like this or decorates a room/house like this(even if it’s your product!) unless there are serious developmental issues or cheerleading camp. Surely this is a fake