badasscat
badasscat
badasscat

Same experience here. All the games are full, abandoned cities cannot be reclaimed, and when I start my own public region, nobody joins.

That's the thing - the game actually plays pretty much exactly the same as a single player game. You can start a bunch of cities and just switch back and forth one at a time, and you'll have the same experience as playing multiplayer.

Don't like his comment? Then don't read it.

It's fun enough that I've apparently played it 32 hours so far. But I get tired of it a lot more quickly than past SC games. I'd stay up literally all night playing SC4 - with the new SC, I play for a couple hours and then just stop.

I like the new homepage view (thank GOD you returned to something resembling a blog view) but I just cannot figure out this new commenting system. Like, at all. I don't know who is replying to who, how to read replies to comments, how to reply to comments, etc. I feel like I'm reading a foreign language. I am not

Well I'll try that and see what happens. The weird thing is that I've found mostly residential cities (which is what my first city was) are less profitable than cities based entirely on mining and trade, so I'll experiment with this but 10k/hr. sounds low to me. Though I've also noticed that that money meter is

You're not really refuting my point. The fact remains I bought a game for $60 that I couldn't play because I couldn't get online. We can play "if" this and "if" that all day long - I didn't know my mom's router password, and I shouldn't have had to in order to play a game I purchased and had installed on my laptop

I agree - most of the reviews, even beyond the server issues, were way, way too kind. It's par for the course for any big new game from a major publisher, but it's particularly egregious with SimCity, which has such a high bar that's already been set. I don't believe a game should be able to get away with being 50%

Have you placed school bus stops?

Problems of what kind?

I've got a lot of problems with the new SimCity, but I honestly have not been able to get the all-residential thing to work - and I've tried it. People move out if they can't find jobs. You end up with a bunch of abandoned houses.

The multiplayer is responsible for that.

There's no such thing as an "unlicensed" production. Licensed content is stuff that was not originally produced by the channel but licensed from the copyright holder. It's not really that complicated.

Not sure where you work, but I've worked for one of the cable channels you probably watch for the last 9 years (given that they're mentioned here about every other day), and that's the context in which it's used.

It's been working for me without issue except that all the criticism of it definitely *is* true, and even with the servers working, there's no way it deserved the review scores it got. Remove the multiplayer features and it is basically a stripped down, smaller SC4. And the big problem with multiplayer is that it's

I didn't mean licensed as opposed to unlicensed, I meant licensed as opposed to originally produced.

It's true that a lot of Japanese uniforms aren't anything special and certainly aren't sexy (as I said in one of my other comments in this thread). Some do have the look of a nun's uniform.

Because they're trying to be fashionable. What's hard to understand??

Japanese uniforms are based on UK uniforms.

and fingernails that shine like justice.