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I’d almost certainly say this is related to Call of Duty(at least Infinite Warfare). Playing after any new set of ‘epic’ weapon variants drop, you can pretty much immediately see what one would assume to be that exact use case above: within hours the patch, you’re dropped into a match with multiple players using a

Well of course you lose your company insurance, but them making it difficult to get it independently is a whole different ball game.

One of the most defining difference between a product and a service is tangibility; a product you can hold or posses, a service you cannot. To frame it in the realm of video games: Steam is a service, the games are the product. Origin is the service, EA games are the product. The one is not the other, and Origin is a

I came here to say that I really hate the whole “Games as a service” thing, because it’s a blatant lie on the part of the companies. No matter what, they will always treat their products as products, and more than that as exploitable products, because they can’t do anything else. MMOs, which have the best case for

How is this legal? It is 100% legal to trade currencies directly in order to make a profit from exchange rates disparities. People make MILLIONS in profits from timely Forex trading.