azuredraky
Azuredrak
azuredraky

Reminds me of the days when my family couldn’t afford a Sega Saturn. My not-so-kind Aunt gifted me one that no longer functions (her son broke it), and somehow, after giving it a few hard knocks, it started working again. My dad, being less concerned about us than he is about his siblings’ circle, told her about it.

That’s still better than the Southeast Asian price. Over here, the Switch costs $660 bundled with Zelda and the 1-2-Switch (which nobody wants). A meal costs $4-$5 here, doesn’t take complex calculations to figure out that the Switch is beyond majority of the kids’ reach.

I do not believe so. Products and their life cycles, especially for tech products, simply do not last that long. Regardless of whether the games are coming or whether Vita’s sales are hanging on, a product would reach its planned life cycle end sooner or later. That is inevitable. We should remember that it is the

I think that it would probably benefit the consumers to have a single dominant handheld that can play both Nintendo games and the traditional Vita-type games (such as Gundam, JRPGs, Digimon etc). That would be one fewer device to purchase.

The CoD series has almost not portrayed the war in China and Southeast Asia at all, mostly because they were disastrous for the Allied forces (The British got their ass whooped by the Japanese, and China was mostly helpless).

How about some Asian WWII for a change then?

In actual fact, the demand for those games is not exactly that great. That’s not to say that people couldn’t start loving JRPGs, it’s just that no single developer is willing to make continuous investments in order to grow the pie. As a result, we have a vicious cycle. 

At this point in time, the Vita is already close to 6 years old, right next to the end of its life cycle. It’s already in the sunset mode no matter what Sony claims. If there is no successor planned, then Nintendo might just take over the handheld market entirely.

Well, the article stated very clearly that Sapkowski screwed himself over for not believing in the success of video games. Initially a little click-baity, but it’s fine I guess, since the article immediately clears things up. In the end, the games grew tens, or hundreds of times larger than he would have anticipated.

I disagree. A conjecture based on almost no evidence has little value as an argument. It is merely an extremely unlikely possibility, the same as a claim such as “We don’t know we are not living in a dream world, and we don’t know if we would find out in the future.”

So, how do you explain the joy-cons that are issue-free? They are produced based on the same design.

That’s odd. You would think that the number of Zelda copies would match (or exceed) the number of Switches.

That’s a great deal for you. Most stores are selling 2-game bundles (Let’s face it, 1,2 Switch is not a $60 game, and most would not pay full price for it) at $660+. I went by a good number of stores on different days, and all of them had around 2 dozen Switches on the shelves.

You see, in America, the Switch costs $300. In Singapore, it costs 600+ SGD. In Australia, it costs 450 AUD. This is despite the Australian dollar having a 1:1 conversion rate against the Singapore dollar. The Switch costs ~30%+ more here as compared to America. It would be priced at $400 in the US then.

I’m not sure about the sales in America, but in many parts of Southeast Asia (and certain European countries), boxes of Switch are collecting dust in the stores mainly due to the horrible pricing.

Maybe my standards are low, but...I do not see much of an issue with the clip that these people have put together?

You seem to have some uncontrolled emotions there, take it easy.

I am pretty sure that your software would be shared through other means even if Megaupload did not exist. Torrents, hundreds of file uploading sites, Chinese peer to peer clients etc.

Pretty sure the senior citizens who gossip at the lobby of my apartment still do that.

It’s kind of scary that in today’s world, we have people wishing for the misfortune of people who they have never met nor knew, all based on bit and pieces of information scattered across the Internet.