azazel005
Azazel005
azazel005

What bothers me is the arbitrary enforcement of an obvious set of moral rules. Killing people is awful but we accept it unless they are children in which case they are protected by some mystical barrier. I’ve never once wanted kill a child still the developer saying ‘This is just too wrong to allow’ trivializes the

And for about that much time, I have relied almost exclusively on Kotaku’s coverage of the medium, though in reality this has more to do with the excellent editorial shift to post release content and commentary. I do find it is offensive however that these publishers are happy to continue act like belligerent children

A very good review, that hit’s most nails on the head I think. The dialogue adjustment is the worse mechanical change. I was perfectly happy with it’s use in some games that played to the cinematic delivery that it works best with this system, in the case of Fallout 4 the fact we only at best have a charisma check and

This really is some of the most free-form character progression systems we’ve had as RPG gamers in a while. The Diablo-esque class/role type progression has dominated for a too long, I am excited to put together some unorthodox characters. Please let this game be great.

And I’d contend that he can be both a horrifying force of nature and have human depth. His ability to walk around crushing throats and conduct savvy dinner time ambushes remain undiminished by the fact that he still harbored plans break the oppression over him by a more manipulative figure and that he could challenge

Let the sweet, sweet new Spartan FMW roll. What don’t tell you didn’t think that was the best part of Halo Wars? It was, liar.

As talented as Blizzard is in this business, their belief that they know best what people want despite what they request continues to hamper WoW. I’d be the firs to admit fans don’t always TRULY know what they want and if you give them everything they demand the game will suffer. Still Blizzard are so convinced they