axiomofabe
axiomofabe
axiomofabe

Yeah maybe they’ll change it around. I could also see them maybe having some big plan where there will be a pokemon go integrated with battle mechanics and this is a way to introduce us to the concepts before integrating with something that already has a lot of strategic depth and a big barrier to multiplayer entry if

Good for you dude! I want it to help pokemon even if it’s not my cup of tea, and who knows, maybe my mind will change about it.

Yeah it’s dissappointing, but the lack of classic pokemon mechanics kind of killed my desire to keep trying when it’s buggy. The second pokemon I caught the pokeball just stood there and the app crashed. It’s kind of sad too, because the camera on + pokemon feature seemed like the crazy speculative wish, while they

Yeah I hate when magic turns into the will-they-bring-out-emerkrul-game. Also as this is my buddies deck he’s spent years building, he gets turn 1 10% of them. I actually misplay it more often than I couldn’t have won. Part of why I haven’t invested in infect storm in modern, gofishing it I misplay about 20% of games,

Yeah I run IOK with surgical extraction, gonna add spellskites to better protect Mindcrank—it tends to be a matter of balancing control with increasing the likelihood that I draw the right combo to activate turn 3 with Aether vial (everyone said I didn't need em until I pulled out the combo during their attack step).

You can’t just make a deck and it’ll work, but there is a distinct difference between modern, where you can come up with your own thing and if you tweak it heavily enough it’ll eventually be up and running (I’ve been doing alright with a duskmantle guildmage/mindcrank combo that uses ashiok and has a very different

Yeah almost every Lion’s Eye Diamond for sale online was bought up recently. This is why I play modern. Also because you can craft your own deck and not lose 80% of the time (I might be able to make a modern storm infect deck that’s viable, which would be whacky). But yeah Black Lotus isn’t the best idea, you’d want

That’s why I said in my initial comment :p

Huh what are you running, mostly graphics mods? Those tend to make my computer stutter if I add anything else but I can often get 15+ story/weapon/crafting/immersion mods running on a computer that can’t run most current gen AAA’s.

I wouldn’t necessarily call that “jerking off over how difficult they are”

Mod loaded skyrim is always a good benchmark, plus it’s whacky to see how many mods you can get playing nice together.

Out of curiosity, do you think there’s any distinction between fan art and bootlegs? Cause they aren’t about to release a lot of the custom stuff I’ve commissioned, and knowing the artists who’ve made them, they aren’t scumbags and wouldn’t have made DBZ stuff if I hadn’t asked.

It’s kind of hard to not feel like this is just storm + rng. I don’t play hearthstone either as you can’t buy singles or trade. I get that it’s part of the whole randomness is our shtick, but I’m also into MTG cause I love deckbuilding and reducing randomness is one of the most fascinating aspects of the game to me,

I was referring to the “Welcome to Dark Souls” achievement you get for dying the first time, I think it was in DS2. The asylum demon would fall in line more with tutorial mechanic in a hard game (if we counted that sort of thing then every difficult game would fall in that category) than being self referential about

Thanks for the info. How did they debunk it? Was it just that someone ran the tests that guy claimed and it turned out someone lied on the internet?

I’m not here to bash either, but 1001 Spikes and Dark Souls both reference their difficulty in the first moments of the game. I wouldn’t necessarily call that “jerking off over how difficult they are”, but it is a step above Meatboy which doesn’t seem to bill itself as really hard in any direct way.

I’ll play some hard games, I don’t mind Meatboy and 1001 spikes, but it has to actually be enjoyable while I’m attempting. Like Meatboy is fun even when I die over and over again, its able to be hard because its satisfying to play even when you aren’t progressing. I don’t judge anyone who likes the delayed

Has the iframe theory been discredited? According to a guy on reddit, you have a certain number of invinicibility frames on each roll that gets dropped by a certain value and poise in turn effects the reduction value so higher poise => lower reduction value => higher iframes => less likely to be hit during a roll.

After supplies he probably isn’t making anything enormous per hour. Carving that block by hand, applying the colors properly, and throwing out any prints that get smudged, he’s probably not doing much better than a regular job. And none of that is to mention the years that it took to learn the skill. Like a screen

I might own some dbz stuff that costs more than that...or twice as much as that...I HAD A REALLY GOOD TAX RETURN LAST YEAR DONT JUDGE ME.