awesomesaucelord
awesomesaucelord
awesomesaucelord

FF VIII is a relatively new addition to Steam (2013), so I doubt that the original code was lost. I think it’s more a matter of popularity and nostalgia.

Interesting marketing move: showcase how bad your new Fallout is by giving away the best ones for free.

While I agree, in theory—and have yet to see the talk, so maybe he addresses this—but situating dialogue like this and then making the wider claim that all dialogue/writing in videogames is amateur just because it doesn’t (the author implies) take cues from script writing for films is kind of a bad argument.

For anyone interested in learning to write great dialog, Tom Leveen has a great book called How to Write Awesome Dialogue! (Exclamation point, his.)

banning 4 people? there goes half the playerbase.

Those transitions! Or lack thereof. I thought my game glitched. I listened to Kind Funny Game’s podcast the other day, and one of the guys on there said he restarted his game because he thought he accidentally hit a button that ended the cutscene haha. The only thing I can think of is that the developers wanted to let

Definitely agree. The first 30 minutes or so in particular are REALLY rough. Like, jumping from cutscene to cutscene with absolutely no transitions and no sense of context. I was pretty worried at first, but after 20 hours this is shaping up to be one of my top games of the year. The setting is constantly a joy to

Totally. It does start off really rough, though (not only is the narrative confusing at first, but Siwa, the opening section, is dull as hell; characters later in the game joke about it being a shit hole, and they’re absolutely correct). However, the more quests I did outside of Siwa, the more the game grew on me. The