Which is why it's so brilliant that in this game it's played for horror.
Which is why it's so brilliant that in this game it's played for horror.
I have a weird hatred toward bosses in all videogames. I just flat out don't like them, unless it's something like Shadow of the Colossus. The MGS bosses that play with stealth have been cool, but the idea of having to do the same strategy over and over again always frustrates me. Like The End in MGS3. It's a great…
Jesus Christ. That Code Talker mission was brutal. I have literally no idea how I'm going to do the Extreme version of that.
Doing a no-kills playthrough of MGS4 showed me just how deep the stealth is in that game. Prior to MGSV, I thought it had the strongest gameplay in the series. There's just as much experimentation and goofy fun to be had, but something about the warzone setting and globe-trotting missions made it feel different the…
The best is sticking a Hot Girl poster on your box and CQC-ing a guard while they ogle at it.
Eh, I see it this way: Hayter was the perfect Solid Snake. He got to play Solid Snake to the end, giving him what a lot of people (myself included) a pretty perfect emotional send-off in Metal Gear Solid 4. Sure, he came back for Peace Walker, but Big Boss had already been played by a different actor in MGS4.
He would…
Fission Mailed
WHAT. This game…it just never ceases to amaze.
I mentioned this earlier in the thread. It definitely happens. Early in the game, too.
They can't see you when Quiet distracts them, but one of the objectives is to not let her take damage, which is some garbage. I would agree with your BF. It's the hardest Metal Gear, but the most fair. The only way I beat that mission was by spamming air strikes.
Apparently you unlock some sort of gun that lets you…
In general I thought Baker just knocked it out of the park, even if his portrayal was a little too subdued for what we know about the character. He's kind of a spaz in MGS1.
I really loved the scene where Ocelot berates a soldier who's using a fancy, engraved gun by giving him the same speech that BB gave him in MGS3.…
Hey, I'm just telling you what Kojima said.
That's why I'm saying they should have cut out the part where he steals Metal Gear.
I thought Ground Zeroes was a lot harder. It's a much more claustrophobic mission area. A lot of tight corners and interiors where you can't see…Phantom Pain allows you to breathe a little more. You can step back, plan out your route, and pull out if the going gets tough. You also can bring along "buddies" that help…
It's all about that tranq gun.
MILD SPOILERS
That's what I did and boy, what a huge mistake. I got to the part where it flashes back to the PS1 game and I thought, "Hey! I actually really like this part! Maybe I should start there!" The fact that it took place in a warzone confused the hell out of me. I didn't realize that it could/should be played stealthily.
Funny you mention this. I was looking into this, because I didn't even know this game existed until yesterday! Evidently Kojima doesn't consider it cannon. The story was written without his involvement, and I think he only produced it. So he says while the main "story beats" are cannon, a lot of the details are off. I…
Yeah, this game has almost none of the trappings of most "open world games." To be honest, I'm pretty burnt out on open world games, and wish we'd get back to more AAA games with linear storytelling. I was really worried about MGS going the "open world" route, but in the end I almost wouldn't classify it as an "open…
Kojima has a way of taking little gameplay bits and turning them into themes. MGSV is the first game where language is important, in that you need an interpreter to understand enemies (which I thought was pretty cool). But he also expanded that to Quiet losing her voice, and Skull Face's obsession with language.
It's…