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Bluemoon
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When I saw Cline and the name of his dreadful novel, I tried to recall it, and as I did I said, "Oh, him…"

The book read like Snow Crash written by an idiot.

You mean the 5 bucks I paid for a garbage bag full of Atari cartridges at a garage sale?

Pfft, you don't get it. It's an urban legend if you're young and don't read books. Like did you hear about this Hiltler guy? I think he did bad stuff…no, he won the Olympics. Yeah, that's it.

If possible, have a clone of this cat ready for the future.

It started out like a typical dark, though funny short of his, then went right for a gut punch followed by one of the most beautiful meditations on mortality. Dan's so, so good at what he does.

Not me. I really didn't like the ending of this episode. It felt way too sour, and I stopped watching afterwards. I loved the Simpsons, I get what they did here, but I liked that they once managed to balance some warmth in with the jokes.

And you know what? If you die, I won't sleep during your funeral. I promise.

You bastards! You buried it all in ice! Damn you! Damn you straight to hell!

Sunshine just kept switching movie genres, and kept getting dumber. I mostly liked the first quarter of the movie, since it riffed off 2001 and Solaris, and I was more than happy for that kind of a science fiction movie. But sweet lord was that ending stupid. And that god awful soundtrack.

This guy's work makes me think of outsider art; in fact, many indie games seem to have that element. I think it's that these games are more of a passion project with a raw, self-taught craft to back them up.

As for the future, it's hard to say, but indie games aren't the problem. It's so-called triple A studios that have strayed from horror, or even claim horror as a genre is dead, which is just not true. What we get instead are big budgeted action games. Everything goes boom, monsters die easily, and here's another slick

I think a lot of that was derived from his Squee series. You had that element of childhood paranoia, the seemingly normal which then turns into a grotesque nightmare. Funny and cringe inducing at the same time.

This is the problem: He's the wrong hack to use. Get someone who can make fun B horror movies at the very least.

Whoa, settle down there. People might accuse you of barely acknowledging its existence.

Out of curiosity, how old is your son? From what I've heard, this is the thing kids around ten years of age are talking about on the bus. In some ways it reminds me of when I was around that age and would talk to my friends about A
Nightmare on Elm Street. It's kind of like kiddy horror. Adults will mostly shrug it

But is it bad writing or just not original? I think we're at a point where there's been so many permutations of storytelling, that creating something truly original gets harder and harder. Also, the writing in this game is just fine. The bar for video game writing tends to be a lot lower.

Wasn't that a Repo Man quote Marco did during the conman montage? "Hey kid, help me get this car out of this bad neighborhood." Or something like that.

The game seemed to be more about narration and storytelling. The main protagonist and his narration style have been done before, but I would not call it hackneyed. The game is an escape from reality—it knows this, but even the game brings the player back to reality in the end.

You can go off the beaten path a little and stumble on a puzzle that adds a small insight into the story. There's match-the-scenes-of-a-murder in correct order, and again, to add to the overall story. The game has a creepy, even surreal atmosphere, but nothing like the fog filled nightmare of Silent Hill.