avclub-dd2c1c62331bb6f37ea638922e83bfc7--disqus
optionpremium
avclub-dd2c1c62331bb6f37ea638922e83bfc7--disqus

Reminds me of the recent Persian Gulf war games where the U.S. military command responded to unorthodox and successful mock-opposition tactics by resetting the board and changing the rules so that the side playing the U.S. was pretty much guaranteed to win with its current resources.

Fucks me right up when a rated-M game that supposedly depends on story begins to slide down into high-school-level commentary or politics.

Unfortunately for both of us, the "Director's Cut" tweaks to the boss encounters still don't make stealth or non-lethals much of an option, because to do that would probably take some heavy rewriting of those areas of the game.

With video games, I feel for me that it's definitely because of the severely reduced difficulty of most highly-reviewed games today vs. a few years ago. There's no sense of tension or achievement from completion in whole or in part, so there's nothing to keep my interest, as I'm not the type to obsessively explore

I think you've hit on it. This is worthless goofy cartoons-for-kids stuff and completely fails as satire, even though the game text tries for it and falls very short. Good points from both of you, I think.

I think that's a great idea. It would be great to see a solid overview of the show given how Archer has done and how clearly one leads into the other.