I said nowhere this is a bad way to make a game, I'm just arguing for its execution. In this case, it was apparent to the critic, so I'm not disagreeing with the approach but the way how the other pieces fell.
I said nowhere this is a bad way to make a game, I'm just arguing for its execution. In this case, it was apparent to the critic, so I'm not disagreeing with the approach but the way how the other pieces fell.
"Impressive setpieces punctuate the game—most memorably, Drake must escape from a sinking ocean liner. Yet these moments somehow always feel shoehorned into the experience, as if developer Naughty Dog concocted them in advance, then built the rest of the game around them."