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Vails
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I'm beginning to see what Probst was crowing about with this season. The thing is that every single one of them—up until Mike's tribal council shake-up last night—was certain that they were the one running this show. That's rare at this stage; usually, people think they're going to win, of course, but every

Mike should have questioned it in front of the other members of the 7, if he had been thinking clearly. Why sow seeds of doubt among the disbelievers?

I learned long ago not to hold it against contestants when they keep quiet and let someone else expose himself or herself as a terrible person. It's one of the prices I pay as a fan—the icky feeling that I'm complicit in vile acts like this one just by staying tuned. The cost in this episode was almost too high for me.

In the first episode, a white woman suspected Mike of not sharing food. I don't see a race angle here. And testing the loyalty of a potential flipper is just good due diligence.

I agree about Evil Chang. The late-season 3 episodes—starting, coincidentally, with Subway's first appearance—remain my favorite string of Community episodes.

And he grew up in the Bay Area.

I like how Shirin crowed so loudly about her ability to find a "numbers loophole," and then in the next scene Mike showed that he not only thought of the loophole himself, but also the countermove for it—which was convincing Shirin to back up her claim of loyalty by voting for Joe, thereby blowing up her own loophole.

Biggest surprise: None of it was mean-spirited.

I'm using this season to teach my kids that you can't judge a Texan fundamentalist alpha male by its cover.

Or Gulliver's Travels.
"Jack Black! He's so … fat."

I think the reviewer nailed it. They managed to make inevitability interesting—both the producers AND the players. I dislike most of them as people, but every one of the remaining nine are game-players. It's nice to see people arguing about who knows more about the game.

Cold war story, bro.

Yes, but she's only second on the list of "perfect deliveries of countdowns by female military characters" to that badass pilot in Aliens.

I recently introduced WarGames and Sneakers to my teenage son and he loved them both—not just because of the fun of playing spot-the-anachronism but also on their merits as fun, relatable movies.

The fact that Sierra didn't leave the BCs in the dust after the merge is proof of Joe's horrendous gameplay. He had all that time with her after the switch, and didn't spend any of that time thinking ahead. Anyone on the ball would have found a way to peel her off from the pack.

And he and Joaquin were so close, they were like apples and oranges.

I was hoping they would call themselves CollarBlind.

"it’s easy to think of Berry… as someone who recorded “Johnny B. Goode” and contributed little else."
No, it is impossible to think that. I had thought it would be impossible even to write that, but Mike Vago just proved me wrong.

There's only one option, and it has nothing to do with which bag you choose: Betray your partner the first chance you get. Look around: There are 2 of you, and there are 4 of them back at camp sitting around looking for any excuse to not trust you. Choose honesty and then, secretly, tell everyone that the other guy

I think the 50-piece puzzle was absolutely the right choice for a team with a comfortable lead. You have to assume that the time you lose putting so many pieces together without thinking is a finite amount, rather than the time you could lose staring hopelessly at 5 or 10 abstract items.