avclub-a1a67abe6a11d0d601becfc66db8031a--disqus
Nico Noire
avclub-a1a67abe6a11d0d601becfc66db8031a--disqus

I'm going to agree here. "Half-ass'd" is a great way to summarize this game. The camera and controls are just wonky in some places. I'm finding that the agent sometimes chooses not to grab on to ledges, and unless you're jumping/driving in a straight line you'll have to perform some awkward thumb gymnastics to keep

What indication do you have that they were gone to begin with? We don't really ever see that reception center. We see Ben's house, Juliet's house, and the rec room.

I don't understand why the state of "Dharmaville" in 2007 is such a mystery. Not only did a full-on smoke monster barrel through the middle of the village like a freight train, making houses rumble and loose objects break, but the place sat there for over three years completely unattended. Vegetation moves in.

I don't think it's really valid to say that the O6 returned to save all that were left behind. The prospect of doing so was quickly dismissed by each one of them (aside from Hurley) when Locke visited to propose that.

Maybe this means nothing, or maybe it does.

Keep in mind that when Ben moved the island, the chamber beneath The Orchid was still intact. So what does this mean?