avclub-815deb6cc3800ee7797eb4e15442697a--disqus
mr bill
avclub-815deb6cc3800ee7797eb4e15442697a--disqus

Oh oh was that in the preview? I didn't see that. I figured that whole thing would come back up, though.

I think they should have made Catching Fire longer. It was way too quick to get through this or that - I felt like it was just going through the motions. I liked it, that's why I would have liked it to have had another hour tacked on. Flesh out this, flesh out that.

This week's episode seemed more like a transitional episode, but I still enjoyed it.

I live in China - some of my friends do have Ps3/Xbox360 ect. You can get it, it's just not legal. You can buy consoles and games at the store. So maybe it's illegal, but you can easily find that kind of stuff anyway. I'm not sure about online - maybe you'd have to set up a Taiwanese account or something?
Chinese

Yeah it's definitely the atmosphere of the Megami Tensei games that keeps me going. Nocturne had an incredible atmosphere right from the get-go, especially the intro underwater hospital area. But definitely there are some obtuse mechanics, but I think that's part of the draw. Like the article said, I think you feel

I think a lot of Atlus published/developed games are difficult to get into. Did anyone play Dark Spire? Or some of the Shin Megami Games are sort of intimidating, even though when you get down to it they're just normal RPGs, they're still intimidating at first. They sort of just throw you into this awful world full of