I don't even think They Live is "so bad it's good"- it's just good, as is Repo Man. I just think they're complimentary pieces about the folly of '80s-style capitalistic mania.
I don't even think They Live is "so bad it's good"- it's just good, as is Repo Man. I just think they're complimentary pieces about the folly of '80s-style capitalistic mania.
He's just following the movie's directives to OBEY and CONSUME.
You should give yourself a real treat and follow it up with Repo Man.
I actually thought 11/22/63 was fantastic, and has become maybe my second-favorite King book. I also enjoyed The Wind Through The Keyhole a lot.
And $500,000 for every line of belabored cold-related dialogue that was too lazy to rise to the level of "pun".
Every time he does it, he gets a gushing bloody nose. It's not from his mental powers, just the incredible amount of cocaine he consumes is dissolving his nasal passages, and fast.
He made up the word, but not the idea of "fire powers". A.W. Underwood and Daniel Home claimed to have certain amounts of control over fire in the 1800s, back when everyone had mercury poisoning all the time.
"The boot, the."
I assume that, like all movies now, it will be the first part of a trilogy, followed by Fire2tarter and then Firestart3r.
For sale; Mac DeMarco, never worn.
I liked that it gave some backstory on what had happened between the two games- like, as I recall, canonically the manual indicates that Ian died in the Necropolis.
I still own a full-size poster of the main cast of Planescape: Torment that came packed in with my copy in like 1997. It's not hanging up in my apartment, though (yet).
My wife and I likewise gasped involuntarily during a couple of the backstory reveals in Horizon: Zero Dawn.
I remember being distressed when the movement came around to reduce the size of video game boxes, particularly PC game boxes. I liked having rows of those big-ass boxes lined up where I could see them, plus it really did give developers room to include crazy stuff. Having grown up a little, though, I have to admit…
Ohhhh, yeah! I had Aces Over Europe and was way too young to really "get" it. I'd just use the settings to give myself infinite rockets and bullets and go to town on the Luftwaffe.
Oh, and TIE Fighter came with basically a novella about the character you techically embody in the game. That was a good one too. All the old LucasArts games used to come with that LucasArts Adventurer magazine packed in. I would cut out the old Sam and Max comics from them and tape them to my walls as a kid.
Gotta second Infamous Second Son- I liked it way more than the original two games, and I bet you could get it for pretty much nothing now. It's a blast and I enjoyed the rare opportunity to wander around a video game version of my hometown.
Hey. Hey buddy. We're all stupid here.
Yeah, I actually like reading that kind of stuff in-game. It gives me a nice breather sometimes. I like to play for a while and unlock a few entries, then spend 5 or 10 minutes reading them all before going back to the game.
I think a key difference between now and then is that back in the day (old man yelling at clouds alert!), you never really knew whether there would be something cool or interesting in the box along with the game. Nowadays (COMMENCE YELLING AT CLOUD) it's all advertised beforehand as part of the ultra-deluxe edition-…