Divinity: Original Sin, for extraordinarily fun turn-based gameplay, encouragement of player inventiveness above all, and a thing where you talk to sheep.
Divinity: Original Sin, for extraordinarily fun turn-based gameplay, encouragement of player inventiveness above all, and a thing where you talk to sheep.
N-no mention of 'There Ain't No Such Thing As A Superman' by Gil Scott-Heron?
"Yeah, my husband's really rubbish."
*sneers towards the peanut gallery, hoping for applause*
I think there's some truth in the idea that Bain and Armstrong have had quite a lot of difficulty figuring out how to use recurring female characters in this series, beyond essentially being there to react unfavourably to the leads' nonsense and to selfishly drag them into awkward situations, particularly later into…
I have to say, the dialogue in this show is really, really stilted and peculiar; apparently the writers think that all 1889-era Londoners should talk as if they're in Lord of the Rings. Except for Cockneys; they're allowed to use grammatical contractions because they're special.
The description of the 'typical' Fallout palette as brown/green-brown makes me suspect that the author is familiar with only one Fallout game. No, not any of the good ones.