The sequel sees Big Papa Adam finally making the jokes everyone wanted from the first game. Bombs? Remembering briefings? You got it.
The sequel sees Big Papa Adam finally making the jokes everyone wanted from the first game. Bombs? Remembering briefings? You got it.
There is nothing entertaining about boss fights that punish you for whatever way you play. Oh your non-lethal setup? Doesn't mean shit. Fight this redneck gun-arm man who says stuff like, "I'll get ya boy!" in an atypical drawl as you run around throwing barrels or grenades like an idiot. Really ace design, Eidos.…