avclub-6eff75e7ea1e4eaecc24df1ca043de61--disqus
poot
avclub-6eff75e7ea1e4eaecc24df1ca043de61--disqus

It's not a sheep-shearing song you bonehead!

Ah, the old Milk'n'Cookies.

Rupdolph the Red-Nosed Reindeer is a song sung by a hipster. He's not asking us if we can recall somebody famous - he's pointedly asking us if we can recall the pre-sellout Rudolph, or if we're another bunch of poseurs who just jumped on the sleigh.

Please take a seat, yeah, we're dyin' to meet… yeah?

If Scott Card ever went on-record with that anywhere, then he's an idiot. If, however, that sentiment merely came up via some of the adult characters, then I think there's a lot of room for interpretation.

Juliet's probably the least developed character on the entire show, and it's particularly glaring since she's in a relationship with a co-lead, and she's the top-billed female character. I understand that "no-nonsense chief with new-mom twist" is a cheap and easy way to flesh out a character, but it's pretty sad that

Some people can't sing the way they speak. Others can do it, but only at the cost of their vocal cords. I don't know whether this dude falls into either of those categories, but it's possible.

"So what does this line mean?"

I'd tell God to stop fucking around with organic matter and finish up those sentient energy matrices already.

You hit the nail on the head; Oz quickly became irrelevant to the entire project, and even someone not overly familiar with the entire series of books could tell that something had gone off the rails.

Maguire seems like the kind of writer who would be really, really excited about, and invested in, those insipid "questions for discussion" that appeared at the end of Wicked. As soon as I saw those, I decided that the guy was just a massive flaming douchepile, without bothering to make any effort to determine whether

After a full playthrough, I'm sad to say that the motion controls are sub-par. Without spoiling anything, there are a few fights in the game where the swordplay matters a lot, and they are invariably the most frustrating - not because I'm flailing, but because after one or two swings, the sword on the screen no longer

I'm sure plenty of people are curious as to how Kojima will plot out the next 60,000 retcons/tendrils of his massive conspiracy. My prediction is that they will involve 60,000 hour-long cutscenes, each of which contains three different points at which the "player" is expected to think that things are wrapping up.

AAA MMO development is a nightmare, no question. Even non-Blizzard MMO projects take so many years to complete that something potentially revolutionary becomes obsolete before it's even released. Add to that the risk-aversion of the gaming industry, and you're looking at a system where games are being released with

Preemptive TL;DR: Skyrim represents the antithesis of "revolution" in AI, and suggests to me that computing limitations might not really be the hurdle everyone thinks they are - or, even if they are, we'll never know until game developers for sandbox/open games do almost the exact opposite of what Skyrim did (says a

It's a fine game, but the motion controls are not, in my opinion, a revelation. If you like Zelda, you'll like SS, and it'd be a shame to skip it. But unless I'm the one guy in the world who managed to break the controls without even trying, you're in for a few "fuck this game!" moments at least, unless of course

In other words, if you spend a lot of time on the internet?

I found it highly suspicious that he crossed out "Whack It" and replaced it with AIDS TEST. I'm pretty sure an AIDS test wouldn't stop me from whacking it, and I'm not a teenage boy anymore.

DDK sounds like a particularly ill-conceived Burger King special promotion.

I would watch a loop of Colin Hanks hitting himself with a shovel.