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Shinigami Apple Merchant
avclub-669e3876ba6dab37e11e5237f2c8017e--disqus

Agreed on the social stat frustration. It's rather vexing here too because I don't think the stats have the same maximized priority that they had in previous entries. Namely, Knowledge isn't insanely higher than everything else in terms of requirements for maxing it out. So you can't even use the past games as a

Fig was the runt of the litter apparently and was terrified of everything when she first arrived at home. Everyone else wanted to call her Spooky/Windy because she was always zooming away from any noise or movement at the drop of a hat but my brother and I finally got dibs on naming rights this time around and we

/comfort. I'm so sorry about Alice. She sounds like an awesome cat and a real trooper. It's been just a little over 10 years now since I'd lost my childhood cat, Fig (she was 20 years old at the time).

Dijkstra: "You fool. You're so fucking dumb. Letting her go like that…"
Geralt: Have you SEEN the endings to this game? And the voice acting clips for Triss don't get any less clunky either. Yennefer's scenes only get better though. I'd rather hang out with you than Triss, you lovable back-stabbing jerk.

Have a great vacation and a happy birthday!
I hope the rest of your 2nd NieR:A run through is just as awesome as the first!

That's awesome! Yeah, he really seems friendly. Swery, Kotaro Uchikoshi, Kodaka, etc. Lot of great designers 100% psyched to connect with people who are into the worlds they create.

Deadly Premonition really is something. So many unique characters, ideas, visuals, and song tracks. And you're right, even if the combat can be bland and antiquated and sluggish, it IS visually striking and nightmarish and fluid with everything else that world presents, to be sure. If you ever get back into it, I

I've seen a TON of mini-videos of that game this week.
"We've got gas and the battery- WHO HAS THE KEYS?!?! WE NEED KEYS!?!? Why do the drawers only have walkie talkies!?!"

People who never tried to find Carmen Sandiego all over the world or throughout all of time.
Or tried to survive the Oregon Trail. Or helped Donald Duck build a playground for his kids (designed by Al Lowe!). Or tried to embark on The Fool's Errand. Or sailed the Caribbean as a pirate looking for news of the Silver

Thank you!

Iwazaru: In the name of Harman, you must take down these shadows. For Agent Honor! Mr. Francis York Morgan!

It's so crazy how many mini-stories and character moments in the game stick with you even weeks later. And how much of it echoes and resonates when you replay through it later. And well said on this stellar team-up.

Yes, most definitely underrated. I've played a lot of remakes/reboots/homages/modern adventure games and two distinctive elements this game's approach nails compared to a lot of other titles out there is that 1). It never feels rote or on an assembly line with its storytelling, and 2). It never prioritizes wit and

Yeah, agreed. Planescape: Torment is amazing and one of my favorite games. But it definitely leans more towards the old Infocom game experiences ala A Mind Forever Voyaging than the WRPGs that share the Infinity Engine it wields (i.e. an interactive NPC conversation simulator). So many unique characters and

Salutations~

Also, I think you're a wonderful person too.

Thanks Narwhal. That's great advice. I can definitely connect with others in complaining about the more BS aspects of any occupation I have in the future (especially if it involves office work since that almost always entails bureaucratic red tape and pointless command chain barriers).

Yeah, I don't get it either. I guess it's a corporate/HR/general Hearts & Minds approach to modern life for people. If everyone's interconnected and socially bound to one another I suppose they might think it's easier to avoid someone screwing over the system or some other sort of upset if firings/branch

Thank you, Affro. And /comfort.

Thank you, Semi-T.
The support and connections we have here mean so much to me.