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CrankyKong
avclub-6597974d9c06a52e7eb40c74a21a9ec4--disqus

My playthrough of Baldur's Gate: Throne of Bhaal Continues. I really enjoyed trying out Rasaad's Quest. Something about fighting high level monks is both frustrating and fun. (High level monk can take out a man with just one punch/they never did like to talk about it all that much). And I just finished the fourth

I'd say two, but I'd be really confused.

The enhanced edition.

This pleases me greatly.

The EE adds some new romance options, including 2 same sex ones.

My Wrex was dead, which makes it a closer call. I think having a dead Wrex is critical for making that decision tough just because there is no downside other than shooting one of my favorite characters in the back thereby robbing him of a chance for redemption.

You can dump her after romancing her which shatters her self-esteem. Aerie is the worst even though she has a fair claim for most powerful NPC by the end.

Most pointless moral choice in games: harvesting or saving the girls in Bioshock.

It's interesting that the evil characters are actually more morally uncomplicated. Krogan, Viconia and Edwin are perfectly willing to stay or go with no negative consequences.

I think there are pretty good reasons for killing him given the propensities of the Krogan in the long term, and the short term need for all the resources possibly to combat the reapers.

Baldur's Gate 2 has some really effective choices because they put the player's desire for a better party at odds with the narrative:

But he is the very model of the modern Salarian scientist.

Mass Effect 3: Killing Moridin to prevent him for curing the genophage will always bee.the answer because Moridin is awesome.

Potatoe, potato

I mean unless you consider Sephiroth to be his dad.

Cloud may be more of an adult, but he is also the angstiest of angsty characters.

I think I'd play a Julie and Julia cooking simulation-cum-Telltale Adventure game.

I think part of it is that the narratives of most games are pretty bad. I am more fond of the parts of games that are more explicitly game (as opposed to being a knock off of other forms of media). I find that aimlessness is something that games do very well. It's why I am so interested in seeing what No Man Sky

It's the last boss in the final raid. However, they added something called savage coil that is remixed versions of the second raid. I've heard some of those are the actual hardest stuff in the gamw.

Personally, I find myself less interested in playing a game the closer I get to accomplishing something (or beating the game). The aimlessness of games is kind of great, and somewhat unique to the medium.