Wait, are you saying there's also non-licorice information on the internet?
Wait, are you saying there's also non-licorice information on the internet?
Indeed!
Hayao Miyazaki is a director of Japanese animated films, many of which involve young people in a fantasy-ish setting learning how to soar through the air majestically. Presumably the closest parallel to Beasts would be Nausicaä of the Valley of the Wind, which was about a young woman and her struggles with the forces…
After glancing through every thread above this one, I'm kind of glad she doesn't read stuff on the internet.
I finally saw it yesterday and thought it was pretty solid! Somehow I thought it was going to be two hours of "vengeance chick takes down dudes", which sounded fine, but actually it's more of an espionage thriller with a lot of tense chase scenes.
I know that one! Completely brutal and designed to trap you in terrible unwinnable situations… But it fit the theme.
Well, there was an indie freeware remake of QFG2 that I heard was pretty solid.
@GhaleonQ:disqus Oh, right! That. I think I already spoiled myself for that when I read the hint book that came with my Infocom collection, after I'd given up on getting anywhere in a lot of them and wanted some ideas of what happened later on.
Yes. You could get super-far and then find out "Oh, you need that plant." So you go back and try again, yanking out the plant, and then later find out "No, stupid, you pulled it out the wrong way and it's dead, try again." It was at that point that my friends and I determined that our patience was at an end and that…
Hi Ben! Thanks! Sorry about the mis-info; my copies of BTDT and TGP were a gift from a friend on Steam, so I didn't look deep enough into the details.
Actually, ScummVM now supports many of the old Sierra titles as well, along with a whole bunch of lesser-known games. (I would have told them not to bother with The 7th Guest, but I guess tinkerers like to tinker.)
I've heard good things about that one, if you're talking about the PC game Virtual Stupidity (the console Beavis & Butthead games were all I think awful platformers).
First-person in real time or pre-rendered? If it's the latter, could it be one of the Journeyman Project games? I know some of those are fairly well-regarded among people who don't hate the entire Myst-spawn-subgenre as a whole.
Of the modern graphic adventures, I bet the A.V. Club crowd would dig Ben There, Dan That! and Time Gentlemen, Please!, given that they're in the profane-British-buddy-comedy genre. The first one is freeware and the second one is like $5.00.
That's right. Graphic adventures originally took a large amount of inspiration from contemporaneous text adventures (hence the text parser in the early Sierra games), but they eventually moved in a different direction, eliminating the text-based interface in favor of a much more limited set of "verbs" (actions). And,…
If I can be disgustingly hipster, the original 16-color disk-based version of Loom is so much better than the CD version.
My job takes me into voice-recording studios once in a while. I still remember sitting in the studio when the old engineer guy turned around and said "Do you know the LucasArts games, then?" It turned out that he had helped record Full Throttle and a bunch of the other LucasArts titles right in that very room. I was…
Haha, I actually have that one! Occasionally I pull it out and set it up in DOSBox to let friends gawk at the awfulness of the first 15 minutes, and then we quickly get bored.
No one ever talks about liking Beyond Zork, the weird spinoff game they made with RPG-ish stats and combat, but I played a bunch of that one back in the day. Something about the less dungeony, more open and varied environments really clicked with me, even if I never got terribly far in it. I also had Infidel, but I…