The idea, I think, is that the bite is ALWAYS fatal, no matter how inconsequential it seems. The ol' foot chop is an attempt to stave off whatever causes the bite to be fatal.
The idea, I think, is that the bite is ALWAYS fatal, no matter how inconsequential it seems. The ol' foot chop is an attempt to stave off whatever causes the bite to be fatal.
The idea, I think, is that the bite is ALWAYS fatal, no matter how inconsequential it seems. The ol' foot chop is an attempt to stave off whatever causes the bite to be fatal.
Only if he's defeated by a field full of peashooters planted by Herschel. And, I guess, some of the others can throw watermelons and cabbages at him too.
Only if he's defeated by a field full of peashooters planted by Herschel. And, I guess, some of the others can throw watermelons and cabbages at him too.
And it's a hatchet chooooooooop
And Herschel's gonna bleeeeeeeeeed
And it's a hatchet chooooooooop
And Herschel's gonna bleeeeeeeeeed
I literally just started getting into Young Justice as of a week ago. What a bunch of crap.
I literally just started getting into Young Justice as of a week ago. What a bunch of crap.
WHAAAAAAT? Can I get elaboration?
WHAAAAAAT? Can I get elaboration?
You get a No-Prize, you rat bastard.
You get a No-Prize, you rat bastard.
Well, Herschel did grow the beard…
Well, Herschel did grow the beard…
WOOOOOOO!!!
WOOOOOOO!!!
The Minnesota Vikings, who heard of him so hard they traded a wealth of draft picks the goddamn Cowboys used to build a goddamn dynasty. But I'm not bitter, no sir…
The Minnesota Vikings, who heard of him so hard they traded a wealth of draft picks the goddamn Cowboys used to build a goddamn dynasty. But I'm not bitter, no sir…
They might be using this to make the distinction between Walkers, which are mobile and autonomous but a little more obvious, and Lurkers, which are insidious because they appear inert at first blush. A bit clumsy, perhaps, but a distinction the show could stand to make more clear.
They might be using this to make the distinction between Walkers, which are mobile and autonomous but a little more obvious, and Lurkers, which are insidious because they appear inert at first blush. A bit clumsy, perhaps, but a distinction the show could stand to make more clear.