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fuck.
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fuck.
Oh good
Not only is the by line gone and my 'name' no longer 'clever,' but here I am celebrating the redesign by immediately double-posting. This may bode, in one way or another.
Oh good
Not only is the by line gone and my 'name' no longer 'clever,' but here I am celebrating the redesign by immediately double-posting. This may bode, in one way or another.
Worst games of the year?
I nominate Silent Hill: Homecoming.
Worst games of the year?
I nominate Silent Hill: Homecoming.
Could be. No connection in the gameplay, of course, but the character design might just be too close to be coincidence (even though the game's characters are pretty abstract).
that look
Does The Spirit look like Mr. Exit, or does Mr. Exit look like The Spirit?
@Clueless Neophyte: I'm with you. I thought it was mostly just boring and self-important, but the ending pissed me off outright. People talked about it like it was such a profound twist. Building up to one thing, then arbitrarily substituting another in its place, is not profound; it's a twist for the sake of it.
In the Helen Mirren pic, try imagining that massive carnation (?) is actually a shotgun wound. It may bring some comfort.
Seems to me, the most immediate difference between the two is the actual dialogue. I don't know if Lost stands out in this regard; it seems at least normal, or above average at times. Heroes has some of the worst fucking dialogue I've heard in my life.
I never heard of this fucker before he showed up in the commercials. He just looks all wrong. I mean, there's fat, and then there's him. He looks like a stack of spheres. Then of course, he opens his mouth to speak.
Like that one Vacant Lot sketch
Both with the guy in the clip and the guy in the still, it really looks like their facial hair is growing directly out of their noses. I'm deeply unsettled by this, and it's not even torture.
Silent Hill: Homecoming had grayer scenery. I'm assuming a little, since I haven't really looked at GoW 1 or 2 much, but Homecoming had more and duller gray low-res shitty environments than I've ever seen in any other game in my life.
Cover
I read some damning things about the cover system in the first game. I don't know if they improved it for this one, but does it really add anything? What's wrong with games where there is cover, and you simply move your character behind it? GTAIV is about the only thing I've played with a cover system, and it…
Okay, I accept that Hale wasn't really developed in FoM. But if he was generic there, it was as the generic strong, silent type, which is infinitely preferable over the generic growly macho commander type. I thought that things being narrated about him rather than by him made a nice change. And his just being a (to…
Well, I still think it was brilliant. The level design made for excellent firefights, and both the claustrophobic corridor variety and the massive battle variety were engaging and executed excellently. The weapons were uncommonly creative, and a hell of a lot of fun to use and experiment with. The story was…
Goddammit Insomniac
I haven't quite finished it yet, but I'm prepared to call suck. Mr. Jones is dead on about the stylistic changes, but every detail of the presentation and gameplay is shit as well. Not only is Hale a generic action hero now, but he's one of a squad of gruff action heros, all with 'attitude,' and…
Real life is for chumps
Of all the games to come out in the last month, or year, this might be the best. I don't think I've ever played a game that exploits the sheer joy of exploration this well. I think the map might be smaller than in Oblivion, but it's definitely more populated, and the locations are much more…
Rebecca Front recoiling in horror there is possibly my favorite moment from the whole series.
I think he said 'vulva'…