avclub-30a2799bb38d24cda99fb19cf156fd61--disqus
root_1ltc
avclub-30a2799bb38d24cda99fb19cf156fd61--disqus

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HOW WOULD YOU POSSIBLY KNOW?
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Because I feel I've played enough of the genre to know.

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Someone who is good at fighters tends to possess those skills across platforms, software and generations, and likewise for FPSs.
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I don't think this applies in an equal capacity, if you can grant that some sort of capacity could be measured.

As if I give a single fuck about the fairness of Metacritic averages. As if anyone here does (much less should). Fuck Metacritic. How many times are you going to bring that bullshit up here.

AVClub really needs to write something about Minecraft somewhere so that all Minecraft discussion can be centralized.

My negative perception of FPS games (which I don't deny) is not relevant to my initial response to your assertion.

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All these games have you wield a gun and blast through baddies, attempting to get from point A to B
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Ask and ye shall receive -

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Why do shooters seemingly get judged harder here?
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Yeah, nothing says $250 well spent than getting a device to display 3D images and then disabling the 3d images.

Sounds like the same bullshit Nintendo used to justify the invention of region locking for the NES.

A three dimensional chess game you can play against one dimensional B-movie characters. Sounds great.

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online forced them to start region locking video games.
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Turbo Xpress > *

They should make a game about that thousand pound man.

I'm not even supposed to play this today.

It's too bad that NES Maniac Mansion was edited.

Correct.

I still have my AES.

I thought the Dynasty Warriors numbering was adjusted for the PS3/360 platform. Apparently it wasn't - my mistake.

Two games I'm currently playing are Shin Megami Tensei Nocturne and Resonance of Fate. The majority of professional reviews of both of those games fail to address key points in which small features which they have make it a unique experience. I didn't read anyone mention how in SMT you can effectively prevent enemies