Psychonauts. Wokka wokka!
Psychonauts. Wokka wokka!
We will fight the headcrab zombies… WITH JAZZ!
You're in for a treat, it's a great game. Definitely a tonal shift after Wolfenstein, though.
I deeply sympathize. That happened to me last year and it sucked on ice. I hope you have some good exterminators on the way.
That was me, and yes they're dead and I hope they burn in hell.
Not all of the R&S cutscenes are from the film, but plenty are. As a rule of thumb, the long ones without subtitles are from the movie, the short ones with subtitles aren't.
I'm playing Ratchet & Clank, and thoroughly enjoying all the tomfoolery and metacomedy. Hooray for smart silliness! Using Captain Quark as an unreliable narrator was an excellent choice, and I enjoy that the Plumber continues to be some sort of Time Lord. I just hope that since the movie bombed they'll make a genuine…
What linguistic sorcery is this?!
If you say so.
They're billing it as a "completely original story," so probably not. Which is likely the best way to go, I think. Coordinating stories between multiple movies and games, with their respective lengthy production schedules, would be a nightmare.
Yep, I've played every main Ratchet & Clank game, but it's been quite a while since I played the first one, so I can't easily tell which parts are remakes and which are new.
I'm looking forward to new Steven Universe next week, and studiously avoiding leaks/spoilers/what-have-you. It's just more fun to watch them as they air and then immediately discuss them here with Eric Thurm and the usual gang of crybabies (I kid, I kid). The Cartoon Network promos suggest that Greg gets abducted by…
Go Team Venture!
I just started the new Ratchet & Clank. It is, like all R&C games, delightfully silly. I saw the movie on a plane a while back, so I can recognize which cutscenes are new and which are taken from the film. I'm hoping the game elaborates on the new Galactic Ranger characters, since they were pretty underserved by the…
Oh, that makes sense. Would have been nice to have that context in the article, though.
"Based on Collodi's 2002 book"? Why that edition in particular?
I heard somewhere that the book was originally solicited with the following sales point: "This book is exactly what it sounds like." So yes.
And Roxy Rocket! Not often, though.
I also find it a turn-off, primarily because it's virtually guaranteed to make me barf just from the camera movement (this only happens with horror games, I don't know why). Add in the gross-out horror elements and I'm done.
On the plus side, that means we have that much more time before the dead will walk upon the earth.