austinyourface
Austin
austinyourface

Unlike many other single-player RPGs, this is definitely a “one and done” kind of game for me. There just isn’t enough there to get me to go back after I finished it. There are no real choices of consequence, the different houses are cosmetic changes with one or two small unique quests, the characters aren’t

As a gay male player who usually plays a gay male character, I’m usually dissatisfied with romance options provided in games. They almost always lack an authentically queer point of view, with some exceptions (Dorian in DA:I is a big one, heavyhanded though it is). And while I understand why games take the Fallout 4

I kind of expect any level of celebrity, even a 21 year old twitch streamer, to at least have people around them to say, “hey, you can’t just encourage thousands of people to descend into a tight public space and transit hub area, you should probably call the city first.” While he had no reason to believe it would

God and Jesus should’ve told him ahead of time to rethink this stupid plan. 

If only Broadway theaters and rehearsal rooms were that nice and large. 

Have to agree with you on both points! “Roswell” is a pretty perfect episode of television- uses the concept of the show and all of its central cast brilliantly (it’s probably the best use of Zoidberg in the whole series).

Futurama has always been kind of a mixed bag of a show, even during its initial run. You’d have truly fantastic episodes followed immediately by forgettable ones, but the highs were so high you’d forgive the lows. The movies and the CC revival had far more lows than highs, overall, along with irksome retcons or

This seems to be stretching the definition of “lost media.” These were never meant for any sort of publication or broadcast- they’re private jokes for a team of animators in one room working under a lot of stress- it was never media to actually lose. Every office I’ve worked in has had some kind of equivalent to

I fully agree. I never was onboard with the hysterical backlash, even if I did think the last act of the game was weak in comparison to the rest. ME3 spends most of its time resolving the major long running plots and, imho, nails almost all of them, so the actual ending almost felt perfunctory. How the Reapers were

…I already had completely forgotten this game existed. 

It’s a game I have truly had no desire to ever return to. I couldn’t even finish the first DLC, let alone start the second. I thought it started off strong and the art direction is genuinely fantastic. But then it just… peters out and starts running out of new things to say. The people you come across are either

One of the game’s strengths is its humor- there is some very amusing chatter between enemies, and quite a lot of variety of it (can’t recall overhearing the some convos even twice). And the cast of minor characters are all funny weirdos. It’s really helps to balance the tough fights and the increasingly dark plot.

Some of it looks very reminiscent of Dave McKean’s work so I wouldn’t be surprised if he was thrown into the mix.

Based on what we’ve seen, Kay seems like a lot of fun to spend time with. And I especially love her design- she genuinely looks like she came out of the 70s/80s with the rest of the original trilogy. Modern Star Wars installments have really struggled with replicating that look but somehow Ubisoft seems to have nailed

Yeah, it seems like the narrative has shifted since its disastrous launch to “actually, it’s pretty good” once more patches occurred and more people actually started playing it following the anime. I look forward to the further refinements in this expansion and I definitely look forward to replaying the game with it.

I came to Alan Wake only after playing Control and was kind of let down by it. It had all the eerie weird fiction vibes of Control, for sure, but I found the gameplay loop to be extremely repetitive and not particularly fun. I was quickly dreading the nighttime portions of the game, knowing I would have to ineptly

Man, I loved Babbage’s as a kid in the 90s. The layout was certainly more cramped than modern stores would tolerate, but the amount and variety of stuff they had made gaming seem like this huge epic thing you’d want to be part of and learn about. It was really good at both making you want to spend time there and also

And of course developers that slash their staff sizes and replace them with AI will pass the savings on to consumers!

They can’t even get their stupid pirate game out the door, does anybody seriously believe this game will come out in the next two years? 

Kind of feels odd to be snarky about a morality system that not only did not make it into the final game, but isn’t much different from any number of other morality systems in gaming.