austinyourface
Austin
austinyourface

Wake me when/if there is a report on rampant exploitation, abuse, or sexual harassment, 100-hr crunch weeks, union busting, wide implementation of predatory microtransactions, or continual delays of games that end up being buggy as hell when they do get released coming from Nintendo.

I feel like the confusion / outrage is limited to comments on articles. Clearly the bundle sold well enough.

I don’t think it’s equating the things, but bringing up the Nintendo crackdown is weird and does elides the order of magnitude of difference. But Kotaku seems to have decided that Nintendo’s actions are egregious enough to warrant regular negative coverage, tossing them in with stuff like this or crunch and harassment

Mass Effect locked you into your character appearance after the start of each game. No one seemed to care.

I do not envy the position of any video critic, given the petulant, aggressive fanboys.

It’s a 20 year old game never meant for online play that had online play shoved into it by fans using emulation. Nintendo owns the property and clearly wants folks to use its most recent titles. I... don’t really see the issue here, other than the fact that the competitive scene is a bunch of possessive, territorial

Is David Sedaris canceled for endorsing canceling?

The constant unfavorable comparisons to The Witcher 3- a game that itself had no shortage of meaningless busywork quests and questionable treasure hunts, unnecessary sexualization of its women characters, an overwhelming map full of stuff, menus and mechanics for days, and a meandering main plot that just seemed to

It’s kind of a weird take for gaming journalists to be complaining about hype over a game when they are the ones feeding it and pushing it most of all.

For the longest time, I really thought the whole “Snyder cut” thing was an ironic internet thing but here we are.

It’s kind of weird seeing a boat in Star Wars.

I think TPM is probably the most solid of the prequels and least weighed down by Lucas’ weaknesses in writing and fetishization of special effects. That isn’t saying much or saying it’s “good”... I just think it’s the least bad (Attack of the Clones, for my money, being the worst). If the cast were as charismatic as

Does it end with Vance taking a job at a venture capital firm run by Peter Thiel, like in real life?

ME2 is a nearly perfect gaming experience, and ME3 has terrific highs and emotion. But god ME1 is a fucking chore through and through, and remastering it won’t change that.

If you’re familiar with Hades’ patterns and have Cursed Slash (I think?) which replenishes +2 for each hit but reduces your total health, I’ve found you’re able to wail on Hades, refill your health, hide, and repeat. Divine Dash is also essential here, but I think the deflect attack boon could also help.

I actually find Styx to be kind of a breather after Elysium. If you’ve got the deflect dash, you’ll be able to evade a lot of the enemies.

I beat and replayed Control several times before this, and though I love the game, there are segments that were an absolute slog- boss fights, respawning enemy hordes in areas I was just passing through. That, coupled with the sparse checkpoints, made a few of the side missions so frustrating that beating them wasn’t

Something about Control reminds me of my first meaningful video game experience, which was Pokemon Blue back in 1998 and I was in third grade. Pokemon’s massive popularity and its kind of buggy, janky mechanics combined with the early days of the Internet led to an explosion of urban legends around the game, and what

I think integrating Alan Wake’s dark/light mechanics with Control’s super powers makes for a great combo, particularly as I found that gameplay in Wake to be be increasingly contrived and repetitive as the game wore on.

I did find the cave setting to be a little monotonous- even in the world of Control, you can only make caves *so* interesting- but I found the bizarre subplot between the Board and FORMER to be compelling... and, of course, almost incomprehensible.