austingrossman
Austin Grossman
austingrossman

I always think one of the great early drivers of hobbyist PC game development was, “I want to make Dungeons and Dragons on a computer,” and that has never stopped driving the digital RPG world. Clearly there are at least some SF entries. Offhand there was KOTOR, Deus Ex, Anachronix, of course Mass Effect. Now that

I genuinely think we’re all getting better at designing, building and writing video games. There are amazing games in any era, but I think we understand our craft better than we ever have, especially since the indie sector really started taking off. FTL is a great example; the Telltale walking dead games; Magic

Star Control 2. Galactic-scale space opera, really well-implemented story that evolves around you, then the core gameplay of endless theme-and-variations on the old Space War arcade game.

The latest VR tech I’ve seen - the Vive, Oculus Crescent Bay demo - has been incredibly compelling and I’m convinced it’s going to do *something* as a medium. As with real-time 3D in the 1990s, it will take a while for people to figure out how gameplay and story works from the new perspective - we’ll see a lot of

Great question! My best answer would be, don’t make things up? Don’t try to imagine an amazing future or near-future technology, don’t try to invent a wild new interface or crazy display tech. Get specific about time and place and be authentic about the technology...maybe these are characters who didn’t have the money